marsden_online: RPG log icon for this character (Arthur)
My very erratic sleep last night included snippets of a dragonborn knight in service to a kingdom, whose overall arc was battling some form of demon/dragon cult which was trying to establish a foothold on the material plane from /somewhere/ else, possibly an afterlife plane. On defeating the local attempt to create a gate in an abandoned keep and reclaiming said keep for the kingdom she was granted paladinhood by Bahumut and sent to the battle at the main portal attempt, which her victory had set back but only delayed/weakened.

Supporting characters were a halfling sometime companion whose main purpose seemed to be to move around quickly and provide arcane or divine buffing support, and for the final adventure of the arc above a 12-year-old human squire (very squishy) just to complicate matters. (I infer the squire had a certain level of plot immunity.) At one stage there was also a princess and a horse which had not been saddled properly.

Now of course I want to play through/out this character's story ...

~~~
A couple of other concepts which have taken up residence recently are both tieflings. One fled the prejudices of the city for the wilderness, where they found nature accepted them for who they were and that county folk were more than happy to accept their horns / tail / etc as signs of natures blessing rather than a mark of evil, especially when they can bring healing and good crops.

The other has trained as a monk to battle demon/devilkind and protect others from being trapped in the sort of contract which introduced outsider blood into their family - or other machinations of the lower planes. I can see a variant of this who is a Ranger (more 3E than 5E), or a Fae bound warlock, or even a Sorcerer. (Seed: Gamemaster's Stash post on Facebook).

And of course this warrior still pops up on a regular basis.

~~~
Bonus campaign seed which popped up while I was picking stones out of the waste land this morning; The gods are dead and now that they are not hoarding it divine magic is flooding the lands/planes for any who possess sufficient will to use. It is an age of miracles, and also of dramatic conflict as every faction attempts to gather as much power as possible towards their own ends before either new gods arise or old ones return.

After all, in a world where divine magic has always meant death can be temporary for those with the right connections, who is to say how long the gods themselves might stay dead?
marsden_online: (Evil GM)
So one of the side effects of being a temporally challenged DM/Player is that I often have stray character backgrounds and worldbuilding ideas running around in my head. This one is currently not letting me get the sleep that Covid recovery is demanding of me, so I'm going to inflict it on all of you.

[Scene: a group of adventurers sharing background stories]
"So I had a comfortable upbringing you know, wealthy and important family, indulged in pretty much anything I wanted while being prepared for my eventual role in the family empire. When I came of age the suitors also started calling, and that's all I expected, a comfortable marriage suiting both family's business interests.

My most persistent suitor was also someone I thought was a real jackass, you know? And there's a history of bad blood between our kin. Then it turned out they had been quietly challenging any other suitor who seemed to be gaining my favour and either maiming and forcing them to leave the city as a condition for their life or outright killing them.

So I challenged the evil [spits] myself, in public with the proof, and when they condescendingly refused my challenge I ran them straight through their hateful little heart.

So that's how my family ended up owning their family the cost of a Raising and I ended up exiled until I pay my family back. Which is proving harder than I thought, because there's a lot of people out here who need that treasure a more than my family."


Unsurprisingly there's a lot that hits my high points as a DM looking at player background here. Firstly there's some very clear reasons why the character is out adventuring and why that goal might be hard to accomplish. Bonus points for a treasure sink which isn't going to destabilise the local economy.

There are connections to other parts of the world: possibly-mixed loyalties to a family trading business, a potential rival or nemesis, a tendency to get involved with the less well off; all of which could be drawn on for story hooks or provide resources the character might turn to but only by advancing that aspect of the story. These aren't presented in a way where they have to feature immediately or regularly. (If I really want that level of connection, I'll mention it before character creation).

And while good at heart [I would expect that their] actions are going to be strongly influenced by growing up with
- a legal system which they were mostly immune to and
- where duelling (fantasy staple anyway) may or may not be formally acceptable but happens (especially given)
- the standard fantasy RPG availability of healing and even death-reversing magic to those wealthy enough exists,
... in a way which may well lead them into conflict with the laws and customs of the cultures they now find themselves in.

Finally this is a character that can function not only in the dungeon but also at some level of society. (In the general case it doesn't have to be /high/ society, but some people skills, please).

real world introspection )

A later scene )
marsden_online: RPG log icon for this character (Kiera)
Champion of Night 5 / Sibeccai 3 / Shadowdancer 1

I thought I had written up this character at the start of the campaign, but apparently not. Busana is one of the more challenging (and challenged) characters I have played from a survivability perspective, rolled ability scores giving a +3 total character as rolled with a 6 CON (boosted to 8 by her race at a trade off of -2 to INT).

In the Arcana Uneathed setting Sibeccai are a humanoid dog/jackal-like race lifted to sentience in times past to serve the giants. Busana displays several traits drawn from this heritage, she is protective, loyal and single-minded in the pursuit of her quests. Presented with another quest she will generally weigh up if it seems more important than her current one and which can be easier set aside for later. As the party is currently trying to prevent the dragon-goddess Tiamat from being summoned into the world ushering in a age of destruction this pretty much always takes precedence, any side-quests undertaken with the intent of bringing them to either a swift resolution or a condition of stability which can later be revisited.

In appearance Busana is a dark-furred Sibeccai with white speckles throughout her fur. She is usually heavily armoured and swathed in veils to shield her sensitive eyes from light, sensitive nose from strong odours, and others from the sight of her sometimes intimidating toothy muzzle. By preference she spends her days napping and relaxing only becoming fully alert and watchful at night, but from long experience easily switches these when required.

Rather reluctantly Busana has found herself the most level-headed and generally socially apt and well spoken (with her whole 10 WIS and 11 CHA!) of a small group of companions. Although her general protective instincts have deepened into a fierce devotion for these few she rarely lets this or her pride in them show. She is similarly stoic about the many times their quest has led them into places uncomfortable for her, not just the oft-found sewers and midden pits but any underground environment or enclosed, claustrophobic space. Preferring to step up and tackle her fears head on Busana often even leads the way into such situations, once a decision has been made or no other path seems practical.
crunch )
marsden_online: (Ghostfighter)
On Tuesday evening I had the opportunity to play in a one-shot of Numenera with a group of people I don't have the pleasure of gaming with very often. I've heard about the system on-and-off and I was suitably impressed with it in play; immediately encouraging of a descriptive style of play, very simple mechanic, setting deals neatly and explicitly with the natural player tendency to "now-ise" everything. Would pick up and run.

Busana the Intelligent Glaive who Explores Dark Places* and her two companions Roderick the Foolish Glaive who Stands Like A Bastion and Future Steve 17 the ? Nano who Exists Slightly Out of Phase were drawn into a "game" wherein an inimical race were plotting a public massacre of several locals.
* Recreation of the character I am currently playing on Wednesdays in an Arcana Unearthed campaign - system which was coincidentally also authored by Monte Cook.

Things I Have Not Done Before in a game included
- discretely emptying a "love poison" potion around the roots of a plantlike creature acting as a receptionist to gain her favour and expedited access to the Aon Priest we hoped had information which would help us.

- persuading an NPC that the reason his husband was lying on the floor goaning and bleeding out his ears was because he was going to imbibe too much "counterwise wine" at the event he had received an invitation to.

- having to dodge an "Instant Boat" being created in the air above the final combat (and special mention to Roderick who "stood like a bastion" and caught one end of said boat as it fell to give myself and Future Steve 17 a better chance of getting out of the way).

The final battle was a nail-biting and near-thing as our characters were underpowered for the scenario, and more than once it looked like we were doomed to lose. We only managed to interrupt and limit the massacre rather than prevent it completely, and Busana nearly perished but after the final opponent was subdued Future Steve 17 was able to make use of a convenient first aid kit to restore sufficient health that she was able to limp tail-and-ears-high out to the cheering crowds.

~~~
On the way home from the game I nearly ran over a bunny just around the corner from home - a pale tan mini-lop with dark brown ears which ran straight at the car. A grey smush-faced companion hopped out of a nearby drive while I was trying to earn the first's trust enough to catch it so I was able to go and bang on the door (just before midnight) until the owners came out to herd them back to their hutch.
marsden_online: Lochlan Springheel avatar (Springheel)

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Character for a just-started D&D game, level 6.

Lochlan Burrfoot Foundlingson (Lochlan SpringHeel)


Halfling Warlock 3 / Warmage 3

Past


As his name tells Lochlan is a foundling halfling child adopted by the Burrfoot clan. His childhood among the Burrfoots (feet) was the happiest time of his life.

His magical ability was recognised by a “recruiter” for a prestigious warmage academy and he was given little choice but to enrol. Competition at the academy was fierce and discipline harshly enforced to keep the mostly evil-aligned students from “advancing past” (murdering) all their classmates before graduation. Lochlan managed to avoid the worst of the schemes by keeping low (pun intended), being generally likeable and staying aware of most of the plots which were happening. It helped that he was not an exceptional student; but his presence at the academy was ensured by the staff being aware of his warlock abilities (which were concealed from the other students) and potential.

On graduation the majority of graduates were Geased to serve a “patron” noble or warlord for a number of years and Lochlan was no exception. However he made his save against the Geas but bluffed his way through it until he was able to escape, stealing a magical shield and some other trinkets in the process. Now sought/hunted by his patron and/or the Academy who want back the money they had to refund his patron and to make an example.
Other possibilities floated here were:
- was partway through his unwilling service when the geas was broken by a spellcaster to whom he now owes a massive favour, left immediately, possibly sought as above.
- served out his time but chafed under it / was forced to take actions he strongly objected to in the process. Left as soon as he could with equipment either stolen or earned through service.

Present


Currently Lochlan is down to his last gold piece (literally) and looking for an adventure which pays, while trying to stay below the radar of those who might be looking for him. He manages food and accommodation selling his ability to destroy things (tree stumps, boulders, etc) through liberal application of Arcane blast (acid/fire); and performing/competing in feats of agility.

Future


Unknown. Mechanically another level each of Warlock and Warmage then Eldritch Theurge, possibly unlocking the fiendish or half-fiend templates as his powers mature further.

Personality


Lochlan generally presents as a typically cheerful halfling, slightly muscular and with an untidy shock of black hair which flies out wildly when he casts an Invocation. Privately he is prone to sudden fluctuations in mood, from genuinely cheerful to angry and despondent about the past and the likely future. Secretly he is haunted by the knowledge that he is not a “real” halfling, that he is part “something else”.

stats )
marsden_online: (skull)
In her first session of play Helena Headsplitter
- managed to get hired with a group of adventurers investigating what so far seems to be an out-of-control summoning by a now-mostly-ex cult of Yog-Soggoth
- finds her lowly 10 Charisma to be one of the highest in the party.
- failed the first of her attempts to tumble -across- a combat to the other side, landing un-dignifiedly under the dwarven inquisitor and had to be rescued by the human-in-plate-with-greatsword
- nearly contracted ghoul-fever (reroll granted by the Ki-master monk)
- deal some decent damage to ghoul with her greataxe
- temporarily acquire two magic rings and a cloak (the latter currently too filthy to be worn just yet)
- not find her missing friends
- hasn't found reason to mention the 5th PC a human Investigator in this list yet

~~~~
Helena Headsplitter Pathfinder Half-orc Fighter 2 / Rogue 3
Urban variant of concept (mostly affects skill point distribution)

Helena (to those who know her well) Headsplitter (to everyone else) spends most of her time serving, bouncing and occasionally dancing at a low-life dive downtown. (Half-orc bouncers are not uncommon, half-orc dancing girls have a more specialist (or inebriated) demand).

On the side she is not adverse to the occasional bit of larceny particularly breaking and entering and second-story work as long as no-one gets hurt enough that the town guard get involved, and adventuring when a suitably profitable or personal opportunity arises.

Those who meet her are usually struck (sometimes literally) by the way she moves like a predator stalking - poised, alert, and ready. Those who are unlucky enough to draw her full attention quail and hesitate, implictly understanding that this is not a person to be crossed lightly.

Most of the time her greataxe is near at hand - casually wrapped with ribbons and the black-metal head often concealed by a gaudy, flimsy card sheath. For about-town ostensibly a "prop" used in her dancing closer examination will reveal it to be a well crafted traditional orcish axe, the apparent notches and chips in the edges deliberately added for appearances sake. Her armour (when geared up for adventuring) also displays uncommon traits - seemingly absorbing the light and almost shifting away whenever anyone tries to look at it.

Normally quiet and reserved, even polite, when angered or combat starts Headsplitter will usually rush straight to the middle of the fray, born to dance to the primitive tune of her weapon passing through flesh, bone, protoplasm or anything else that gets in its way.

Helena worships Sheyln - Goddess of art and music, beauty and love, good luck and protection. Every dance a prayer; every blow a tribute.
stats )
marsden_online: (Default)
Hauke is the son or ward of a (the?) local (hedge?) wizard. He does not remember his mother at all, or know much about her. Hauke treats magic as more of a hobby than a career. Less than imposing physically, his training with the town milita has focused on use of the Crossbow. His punyness has resulted in some bullying by the more melee orientated members of the milita but their relative vunerability to spells like Sleep ensures a certain amount of respect from them.
Hauke is not known for forward planning, sometimes changing his mind halfway through a course of action. When presented with a set of options he will usually quickly pick the one which most catches his attention, for whatever reason. Or something different. Nevertheless things often work out in his favour whatever he chooses. [Read - he usually makes a good choice anyway]. He often appears disinterested in what is happening around him, lost in his own thoughts, but rarely misses anything important.
Over the past year or two he has become incresingly bored with the small-town life in Journey's End. Although he has rarely been away from it he has travelled to the "big city" with his father a couple of times, and knows there is a vast and more exciting world out there. However, nothing has yet happened to prompt him into actually leaving.
Hauke has a familiar, a well-fed hedgehog nicknamed "Chubby".

stats )

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