Champion of Night 5 / Sibeccai 3 / Shadowdancer 1
I thought I had written up this character at the start of the campaign, but apparently not. Busana is one of the more challenging (and challenged) characters I have played from a survivability perspective, rolled ability scores giving a +3 total character as rolled with a 6 CON (boosted to 8 by her race at a trade off of -2 to INT).
In the Arcana Uneathed setting Sibeccai are a humanoid dog/jackal-like race lifted to sentience in times past to serve the giants. Busana displays several traits drawn from this heritage, she is protective, loyal and single-minded in the pursuit of her quests. Presented with another quest she will generally weigh up if it seems more important than her current one and which can be easier set aside for later. As the party is currently trying to prevent the dragon-goddess Tiamat from being summoned into the world ushering in a age of destruction this pretty much always takes precedence, any side-quests undertaken with the intent of bringing them to either a swift resolution or a condition of stability which can later be revisited.
In appearance Busana is a dark-furred Sibeccai with white speckles throughout her fur. She is usually heavily armoured and swathed in veils to shield her sensitive eyes from light, sensitive nose from strong odours, and others from the sight of her sometimes intimidating toothy muzzle. By preference she spends her days napping and relaxing only becoming fully alert and watchful at night, but from long experience easily switches these when required.
Rather reluctantly Busana has found herself the most level-headed and generally socially apt and well spoken (with her whole 10 WIS and 11 CHA!) of a small group of companions. Although her general protective instincts have deepened into a fierce devotion for these few she rarely lets this or her pride in them show. She is similarly stoic about the many times their quest has led them into places uncomfortable for her, not just the oft-found sewers and midden pits but any underground environment or enclosed, claustrophobic space. Preferring to step up and tackle her fears head on Busana often even leads the way into such situations, once a decision has been made or no other path seems practical.
Ability Scores
STR 13/+1 (started at 12/+1, +1 from Sibeccai class levels)
DEX 15/+2 (started at 13/+1, +2 from Sibeccai class levels)
CON 11/+0 (12/+1) (Started at 8/-1, +1 from Sibeccai class levels +2 from character levels +2 from amulet)
INT 15/+2
WIS 10/+0
CHA 11/+0
Saving Throws: REF 9, FORT 7 (8), WILL 5
Hit Points: 51 (60) (+9 from amulet of Constitution)
Racial Abilities
Lowlight vision
+2 racial bonus on Gather Information, Handle Animal, Innuendo, Sneak
Scent (Sibeccai Lvl 2)
Ability score increases:
CON, DEX, DEX+STR (Sibeccai Lvls 1,2,3)
Class Abilities
Lowlight vision, Stealth as a class skill (Champion Lvl 1)
Use Diminished Veil of Darkness 5/day as 2nd level caster (Champion Lvl 1)
Call Shield: summon a +1 medium shield for 5 minutes 1/day (Champion Lvl 2)
Call upon Power: +2 STR and +2 CON for 5 rounds, 2/day (Champion Lvl 4)
+1 Morale bonus to Attack, Saving Throw, Spot, Listen and Concentration rolls between sundown and sunup (Champion Lvl 5)
Cloak of Darkness 1/day as 2nd level caster (Champion Lvl 5)
Hide in Plain Sight (Shadowdancer Lvl 1)
Bonus feats:
Bite, Weapon Focus (Bite), Weapon Specialisation (Bite) (Sibeccai Lvls 1,3,3)
Feats
Sense The Unseen (aka Blindfight)
Defensive Move, Mobility
Combat Reflexes
Quickdraw
Skills (only those with ranks, not adjusted for armour)
Balance 4
Knowledge Ceremony 10
Knowledge Cosmology 3
Knowledge Nature 3
Knowledge Religion 3
Knowledge Sailing/Navigation 3
Knowledge Science 3
Listen 5
Perform Dance 6
Sneak 16
Spot 5
Survival 4
Languages: Common, Giant, Faen Litoran
Defensive items
Amulet of Constitution +2
Dragonscale chain of Natural Armour +2 (amulet, not worn)
Moonstone Ring of Deflection (+1)
Unarmoured: a total AC of 13 (16 with summoned shield)
Lightly armoured: Chain Shirt +1 for a total AC of 17 (20 with summoned shield) (Armour check penalty -4)
Fully armoured: Chain & Plates +1 for a total AC of 20 (23 with summoned shield) (Armour check penalty -1)
Defensive Move and Mobility feats may add +4 on a circumstantial basis
Weapons
Base Attack: 8/3
Melee Attack: 9/4
Ranged Attack: 10/5
Full (melee) attacking with bite + weapon: 7/2/2
Bite with weapon focus and specialisation feats: +10, 1d6+3, 20x2
Ranseur +1: +10, 2d4+2, 20x3, Reach weapon, +2 to disarm
Draconic Longsword (+1 Longsword) non-dragons: +10, 1d8+2, 19-20x2
Draconic Longsword Dragon Bane / Soul stealer: +12, 1d8+5, 19-20x2, grows more powerful?
Heretic Longsword (+1 Longsword) Melee: +10, 1d8+2, 19-20/x2
Heretic Longsword 60' line of sonic energy: 5d6, REF 13 half, 3/day
(Sheathe Heretic Longsword in its companion scabbard after a damaging attack to heal an amount half the damage rolled)
Midnight Greatsword (+2 Greatsword)(lit conditions): +11, 2d6+3 +1d6 cold, 19-20x2, if drawn in sunlight weilder takes 1d4 fire damage/round
Midnight Greatsword (darkened conditions +4 to hit): +13, damage as above
Masterwork Composite Short Strength(+1) Bow: +11, 1d6+1, 20x3, 70'
Other notable items
Magical treasure map connected to a randomly teleporting treasure chest
Boots of the Winterlands
1/5 share in two bags of holding, on enchanted with Gentle Repose
Assorted potions and tokens, mostly healing or protective in nature
I thought I had written up this character at the start of the campaign, but apparently not. Busana is one of the more challenging (and challenged) characters I have played from a survivability perspective, rolled ability scores giving a +3 total character as rolled with a 6 CON (boosted to 8 by her race at a trade off of -2 to INT).
In the Arcana Uneathed setting Sibeccai are a humanoid dog/jackal-like race lifted to sentience in times past to serve the giants. Busana displays several traits drawn from this heritage, she is protective, loyal and single-minded in the pursuit of her quests. Presented with another quest she will generally weigh up if it seems more important than her current one and which can be easier set aside for later. As the party is currently trying to prevent the dragon-goddess Tiamat from being summoned into the world ushering in a age of destruction this pretty much always takes precedence, any side-quests undertaken with the intent of bringing them to either a swift resolution or a condition of stability which can later be revisited.
In appearance Busana is a dark-furred Sibeccai with white speckles throughout her fur. She is usually heavily armoured and swathed in veils to shield her sensitive eyes from light, sensitive nose from strong odours, and others from the sight of her sometimes intimidating toothy muzzle. By preference she spends her days napping and relaxing only becoming fully alert and watchful at night, but from long experience easily switches these when required.
Rather reluctantly Busana has found herself the most level-headed and generally socially apt and well spoken (with her whole 10 WIS and 11 CHA!) of a small group of companions. Although her general protective instincts have deepened into a fierce devotion for these few she rarely lets this or her pride in them show. She is similarly stoic about the many times their quest has led them into places uncomfortable for her, not just the oft-found sewers and midden pits but any underground environment or enclosed, claustrophobic space. Preferring to step up and tackle her fears head on Busana often even leads the way into such situations, once a decision has been made or no other path seems practical.
Ability Scores
STR 13/+1 (started at 12/+1, +1 from Sibeccai class levels)
DEX 15/+2 (started at 13/+1, +2 from Sibeccai class levels)
CON 11/+0 (12/+1) (Started at 8/-1, +1 from Sibeccai class levels +2 from character levels +2 from amulet)
INT 15/+2
WIS 10/+0
CHA 11/+0
Saving Throws: REF 9, FORT 7 (8), WILL 5
Hit Points: 51 (60) (+9 from amulet of Constitution)
Racial Abilities
Lowlight vision
+2 racial bonus on Gather Information, Handle Animal, Innuendo, Sneak
Scent (Sibeccai Lvl 2)
Ability score increases:
CON, DEX, DEX+STR (Sibeccai Lvls 1,2,3)
Class Abilities
Lowlight vision, Stealth as a class skill (Champion Lvl 1)
Use Diminished Veil of Darkness 5/day as 2nd level caster (Champion Lvl 1)
Call Shield: summon a +1 medium shield for 5 minutes 1/day (Champion Lvl 2)
Call upon Power: +2 STR and +2 CON for 5 rounds, 2/day (Champion Lvl 4)
+1 Morale bonus to Attack, Saving Throw, Spot, Listen and Concentration rolls between sundown and sunup (Champion Lvl 5)
Cloak of Darkness 1/day as 2nd level caster (Champion Lvl 5)
Hide in Plain Sight (Shadowdancer Lvl 1)
Bonus feats:
Bite, Weapon Focus (Bite), Weapon Specialisation (Bite) (Sibeccai Lvls 1,3,3)
Feats
Sense The Unseen (aka Blindfight)
Defensive Move, Mobility
Combat Reflexes
Quickdraw
Skills (only those with ranks, not adjusted for armour)
Balance 4
Knowledge Ceremony 10
Knowledge Cosmology 3
Knowledge Nature 3
Knowledge Religion 3
Knowledge Sailing/Navigation 3
Knowledge Science 3
Listen 5
Perform Dance 6
Sneak 16
Spot 5
Survival 4
Languages: Common, Giant, Faen Litoran
Defensive items
Amulet of Constitution +2
Dragonscale chain of Natural Armour +2 (amulet, not worn)
Moonstone Ring of Deflection (+1)
Unarmoured: a total AC of 13 (16 with summoned shield)
Lightly armoured: Chain Shirt +1 for a total AC of 17 (20 with summoned shield) (Armour check penalty -4)
Fully armoured: Chain & Plates +1 for a total AC of 20 (23 with summoned shield) (Armour check penalty -1)
Defensive Move and Mobility feats may add +4 on a circumstantial basis
Weapons
Base Attack: 8/3
Melee Attack: 9/4
Ranged Attack: 10/5
Full (melee) attacking with bite + weapon: 7/2/2
Bite with weapon focus and specialisation feats: +10, 1d6+3, 20x2
Ranseur +1: +10, 2d4+2, 20x3, Reach weapon, +2 to disarm
Draconic Longsword (+1 Longsword) non-dragons: +10, 1d8+2, 19-20x2
Draconic Longsword Dragon Bane / Soul stealer: +12, 1d8+5, 19-20x2, grows more powerful?
Heretic Longsword (+1 Longsword) Melee: +10, 1d8+2, 19-20/x2
Heretic Longsword 60' line of sonic energy: 5d6, REF 13 half, 3/day
(Sheathe Heretic Longsword in its companion scabbard after a damaging attack to heal an amount half the damage rolled)
Midnight Greatsword (+2 Greatsword)(lit conditions): +11, 2d6+3 +1d6 cold, 19-20x2, if drawn in sunlight weilder takes 1d4 fire damage/round
Midnight Greatsword (darkened conditions +4 to hit): +13, damage as above
Masterwork Composite Short Strength(+1) Bow: +11, 1d6+1, 20x3, 70'
Other notable items
Magical treasure map connected to a randomly teleporting treasure chest
Boots of the Winterlands
1/5 share in two bags of holding, on enchanted with Gentle Repose
Assorted potions and tokens, mostly healing or protective in nature