Design notes:
This is a primarily NPC class intended to rationalise the availability of permanent items in a world without the default setting of a significant number of high level casters. AU requires a caster level of 12 before gaining the Craft Constant Item feat which replaces the D&D3.n Craft Wondrous Item (available to 3rd level casters)).
The class only has 5 levels, if it were to be extended I would probably reduce the effectiveness of the Efficient Crafter ability and continue the progression of spellcasting and bonus feats at alternating levels.
Pre-requisite: Intelligence ability score of at least 10 OR ability to cast simple spells based on another ability score.
Base Attack: Weak (as Magister)
Strong save: WILL (as Magister)
Hit Die: d4
Skill Points at 1st Level: (4 + Intelligence bonus) × 4
Skill Points at Higher Levels: 4 + Intelligence bonus
Class skills: Alchemy (Int), Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually)(Int), Spellcraft (Int), Use Magic Device (Cha)
Weapon and Armor Proficiency: Artificers who already have another character class gain no additional weapon proficiency. Single or first-class-as artificers are proficient with all simple weapons but no armor or shields
Spells: if the artificer does not possess levels in a spellcasting class they gain access to simple spells as a half-caster (as Mageblade or Runethane) To ready or cast a spell such an artificer must have an Intelligence score of at least 10 + the spell’s level. The Difficulty Class
for a saving throw against an artificer's spell is 10 + the spell's level + the artificer's Intelligence modifier. Bonus spells for artificers rely on Intelligence.
If the artificer possesses levels in one or more spellcasting classes then at 2nd, 4th and 5th levels they gain spells per day as if gaining a level in one of those classes. If the artificer has no other spellcasting class but gains one at a later date they may immediately apply this ability, but that class's spellcasting replaces the artificer's basic ability. (This will break even if a half-caster and still be a net gain if a full caster.)
All artificer levels count towards the character's caster level.
*AU vs D&D3.n: AU uses a unified magic system so multiclass spellcasters stack spells known and caster level from all their classes.
Specialist: all Artificer levels count double towards the caster-level pre-requisite for item creation feats. So for example
- a character with one level in another spellcasting class and one level in Artificer is considered to have 3 caster levels (access to Craft Single Use Item)
- a character with 2 levels in another spellcasting class and 5 levels in Artificer is considered to have 12 caster levels (access to Craft Constant Item)
Bonus feats: At 1st level the artificer gains a bonus Item Creation feat. At 3rd and 5th level they gain a bonus feat drawn from the following list: any Item Creation feat; any feat granting a spell template; Complex Spell, Exotic Spell, Modify Spell.
* In a D&D3.n campaign metamagic and spell focus/penetration feats would be on this list, in AU these are covered by spell templates and Modify Spell
Efficient Crafter: The artificer spends 10% less per class level in materials to create an item than less practiced crafters (so a maximum of 50% at 5th level). As the XP cost and time to create an item follow from this material cost these are also reduced by like amount.
The market price of an item is not necessarily affected by this cost reduction.
This is a primarily NPC class intended to rationalise the availability of permanent items in a world without the default setting of a significant number of high level casters. AU requires a caster level of 12 before gaining the Craft Constant Item feat which replaces the D&D3.n Craft Wondrous Item (available to 3rd level casters)).
The class only has 5 levels, if it were to be extended I would probably reduce the effectiveness of the Efficient Crafter ability and continue the progression of spellcasting and bonus feats at alternating levels.
Pre-requisite: Intelligence ability score of at least 10 OR ability to cast simple spells based on another ability score.
Base Attack: Weak (as Magister)
Strong save: WILL (as Magister)
Hit Die: d4
Skill Points at 1st Level: (4 + Intelligence bonus) × 4
Skill Points at Higher Levels: 4 + Intelligence bonus
Class skills: Alchemy (Int), Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually)(Int), Spellcraft (Int), Use Magic Device (Cha)
Weapon and Armor Proficiency: Artificers who already have another character class gain no additional weapon proficiency. Single or first-class-as artificers are proficient with all simple weapons but no armor or shields
Spells: if the artificer does not possess levels in a spellcasting class they gain access to simple spells as a half-caster (as Mageblade or Runethane) To ready or cast a spell such an artificer must have an Intelligence score of at least 10 + the spell’s level. The Difficulty Class
for a saving throw against an artificer's spell is 10 + the spell's level + the artificer's Intelligence modifier. Bonus spells for artificers rely on Intelligence.
If the artificer possesses levels in one or more spellcasting classes then at 2nd, 4th and 5th levels they gain spells per day as if gaining a level in one of those classes. If the artificer has no other spellcasting class but gains one at a later date they may immediately apply this ability, but that class's spellcasting replaces the artificer's basic ability. (This will break even if a half-caster and still be a net gain if a full caster.)
All artificer levels count towards the character's caster level.
*AU vs D&D3.n: AU uses a unified magic system so multiclass spellcasters stack spells known and caster level from all their classes.
Specialist: all Artificer levels count double towards the caster-level pre-requisite for item creation feats. So for example
- a character with one level in another spellcasting class and one level in Artificer is considered to have 3 caster levels (access to Craft Single Use Item)
- a character with 2 levels in another spellcasting class and 5 levels in Artificer is considered to have 12 caster levels (access to Craft Constant Item)
Bonus feats: At 1st level the artificer gains a bonus Item Creation feat. At 3rd and 5th level they gain a bonus feat drawn from the following list: any Item Creation feat; any feat granting a spell template; Complex Spell, Exotic Spell, Modify Spell.
* In a D&D3.n campaign metamagic and spell focus/penetration feats would be on this list, in AU these are covered by spell templates and Modify Spell
Efficient Crafter: The artificer spends 10% less per class level in materials to create an item than less practiced crafters (so a maximum of 50% at 5th level). As the XP cost and time to create an item follow from this material cost these are also reduced by like amount.
The market price of an item is not necessarily affected by this cost reduction.