marsden_online: (Cat Yarn)
D and I have now been a couple for six years. Our relationship has ups and downs but an abundance of mutual respect and a commitment to talking things through as they arise has seen us through without approaching any breaking points. We don't get as much "us" time as either of us would like, as I try and time together alongside as much work time as I can manage[1], house and garden duties[2] and time just for me[3].

Expandsnip )
marsden_online: (BlueDragon)
It is the last few hours of 2022. There is no KAOS party this year, and as D has come down with something flu-like we are also not venturing out to either of the drinkies we have been invited to.

I am not feeling positive going into the New Year, even less so than going into this year. Hanging over me or settled in my gut is something like generalised anxiety, but not exactly. I suspect it may be some type of self loathing, born of having given more than I intended or wanted to over this year physically, emotionally, financially with nothing to show for it myself and precious little to show for anyone else.

Let's take a look back in bullet points
Expandsnip )
marsden_online: RPG log icon for this character (Arthur)
My very erratic sleep last night included snippets of a dragonborn knight in service to a kingdom, whose overall arc was battling some form of demon/dragon cult which was trying to establish a foothold on the material plane from /somewhere/ else, possibly an afterlife plane. On defeating the local attempt to create a gate in an abandoned keep and reclaiming said keep for the kingdom she was granted paladinhood by Bahumut and sent to the battle at the main portal attempt, which her victory had set back but only delayed/weakened.

Supporting characters were a halfling sometime companion whose main purpose seemed to be to move around quickly and provide arcane or divine buffing support, and for the final adventure of the arc above a 12-year-old human squire (very squishy) just to complicate matters. (I infer the squire had a certain level of plot immunity.) At one stage there was also a princess and a horse which had not been saddled properly.

Now of course I want to play through/out this character's story ...

~~~
A couple of other concepts which have taken up residence recently are both tieflings. One fled the prejudices of the city for the wilderness, where they found nature accepted them for who they were and that county folk were more than happy to accept their horns / tail / etc as signs of natures blessing rather than a mark of evil, especially when they can bring healing and good crops.

The other has trained as a monk to battle demon/devilkind and protect others from being trapped in the sort of contract which introduced outsider blood into their family - or other machinations of the lower planes. I can see a variant of this who is a Ranger (more 3E than 5E), or a Fae bound warlock, or even a Sorcerer. (Seed: Gamemaster's Stash post on Facebook).

And of course this warrior still pops up on a regular basis.

~~~
Bonus campaign seed which popped up while I was picking stones out of the waste land this morning; The gods are dead and now that they are not hoarding it divine magic is flooding the lands/planes for any who possess sufficient will to use. It is an age of miracles, and also of dramatic conflict as every faction attempts to gather as much power as possible towards their own ends before either new gods arise or old ones return.

After all, in a world where divine magic has always meant death can be temporary for those with the right connections, who is to say how long the gods themselves might stay dead?
marsden_online: (Evil GM)
So one of the side effects of being a temporally challenged DM/Player is that I often have stray character backgrounds and worldbuilding ideas running around in my head. This one is currently not letting me get the sleep that Covid recovery is demanding of me, so I'm going to inflict it on all of you.

[Scene: a group of adventurers sharing background stories]
"So I had a comfortable upbringing you know, wealthy and important family, indulged in pretty much anything I wanted while being prepared for my eventual role in the family empire. When I came of age the suitors also started calling, and that's all I expected, a comfortable marriage suiting both family's business interests.

My most persistent suitor was also someone I thought was a real jackass, you know? And there's a history of bad blood between our kin. Then it turned out they had been quietly challenging any other suitor who seemed to be gaining my favour and either maiming and forcing them to leave the city as a condition for their life or outright killing them.

So I challenged the evil [spits] myself, in public with the proof, and when they condescendingly refused my challenge I ran them straight through their hateful little heart.

So that's how my family ended up owning their family the cost of a Raising and I ended up exiled until I pay my family back. Which is proving harder than I thought, because there's a lot of people out here who need that treasure a more than my family."


Unsurprisingly there's a lot that hits my high points as a DM looking at player background here. Firstly there's some very clear reasons why the character is out adventuring and why that goal might be hard to accomplish. Bonus points for a treasure sink which isn't going to destabilise the local economy.

There are connections to other parts of the world: possibly-mixed loyalties to a family trading business, a potential rival or nemesis, a tendency to get involved with the less well off; all of which could be drawn on for story hooks or provide resources the character might turn to but only by advancing that aspect of the story. These aren't presented in a way where they have to feature immediately or regularly. (If I really want that level of connection, I'll mention it before character creation).

And while good at heart [I would expect that their] actions are going to be strongly influenced by growing up with
- a legal system which they were mostly immune to and
- where duelling (fantasy staple anyway) may or may not be formally acceptable but happens (especially given)
- the standard fantasy RPG availability of healing and even death-reversing magic to those wealthy enough exists,
... in a way which may well lead them into conflict with the laws and customs of the cultures they now find themselves in.

Finally this is a character that can function not only in the dungeon but also at some level of society. (In the general case it doesn't have to be /high/ society, but some people skills, please).

Expandreal world introspection )

ExpandA later scene )
marsden_online: RPG log icon for this character (sword)
Slightly belated post.

D & I were only able to attend 3 sessions of BoD, and even these were hampered by her back pain :( We managed to both be in the same game for two of them.

Between arriving and session start we participated in a game of Between Two Cities (board game), which neither of us had played before. It was short with an interesting mechanic, would play again.

Session 2 we played Underdogs of the Underdark, a Dungeon World adventure where the party were a group of F-String gladiators thrust into the ring after their sponsors's main team was uncharacteristically slaughtered by their opponents. My barbarian got to have fun literally throwing various PCs and NPCs around the ring, and we managed to foil the necromancer who was using ring politics to drive his competitors for dead bodies (including our sponsor) out of business and win the grand sportsperson award by saving our final opponents from the fiery death he had planned for them.

Session 3 Daena LARPed and I played in the first of the D&D 5E Dragon Queen scenarios (Hoard of the). I had reasonable fun with my character but the game as a whole moved much slower than I would have expected from the experienced DM. The promoted Dwarven Forge terrain was pretty but didn't really add anything.

Session 5 we played Horsing Around, a D&D 5 game where we played the horses of the royal guard, off to rescue the princess because our knights had stopped and gotten drunk at the first tavern. Since we all had the same base character sheet with a little customisation in terms of skills this was a roleplay heavy game and quite fun, although I'm not sure how awake anyone at the table actually was by this point.

After I played in a 3 no 4 no 3 player game of Seven Wonders which I probably shouldn't have organised, given how many times I managed to cock up putting together the right combination of expansion cards / guilds into the age decks.

Early on D & I were given a surprise engagement present (thanks [personal profile] avron) of Seven Wonders Duel (ie the two player version). We broke it out earlier this week; it lends itself to a more brutal style of play than we are really keen on as a couple so I suspect Splendor will continue to be our favourite.
marsden_online: (Cat Yarn)
For the first time in many many years (since 2006) I attended KapCon. It's something I've been meaning to get back to but if money wasn't an issue then it was finding the spoons to organise travel and accommodation. This year I had additional incentive and logistics assistance :) (And an ice cream container of home-baked gluten-free chocolate chip cookies to help sustain me over the weekend <3 )

I was skeleton crew at work for the first week back, so I was not able to travel up early and help set up. Flying in Friday night I simply taxied to meet D. at our hotel. The accommodation was nothing fancy, but it did at least provide the opportunity for a cooked breakfast on site Saturday morning before heading to the venue.

Although I recognised quite a few faces, and got to put faces to some names, I didn't really spend much time over the weekend actually talking to people. I did get to play several systems I have heard of but not experienced before.

Expandgames played and other activities )
marsden_online: RPG log icon for this character (Markos)

<<< || Previous



Authors' note: it has now been some years since this campaign ended but the need to complete this final chapter has stayed with me. Tonight I find myself inspired (and rested) enough to finally put it down.

Scrying for Anthony, even with the aid of the most powerful spellcasters of the kingdom was only able to narrow his location down to somewhere within a magical storm which had raged over a particular area of the ocean since time immemorial. Of course.

So it was that the party acquired a sturdy ship and stout-hearted crew and set off for the malestrom. Reaching the edge was easy enough, it was well marked on all the charts. With deep breaths all round and everyone tied to something firm the captain spun the wheel and set course directly into darkness.

ExpandStorms, giants and other guardians )
ExpandDragons beneath the sea )
ExpandEpilogue )
Fin.

Thanks to Niall (DM), Sam (Zediz'r), Josh (Zenon), Laura (Aiu), Lucy (Sa), Izzy (Val) and Kristiana (Daggakorian) for memories which have stuck with me so long.
marsden_online: RPG log icon for this character (Kiera)
Jotting down an idea which was a plot point in one of my quite complex dreams. Dewdrops (or some accumulation of moisture which strongly resembled a dewdrop) exposed to certain magical conditions for an extended period of time[1] (in this instance accidentally caught in the scales of a wounded dragon) can grow entire miniature worlds inside them. From these worlds energy can be drawn in this instance there was a symbiotic relationship between the growing world which, unnoticed, drew magical and emotional energy from the dragon to form and returned a different sort of energy which aided in his healing[2].

[1] extrapolation: or if properly collected and nurtured
[2] an ability just asking to be exploited by an ambitious spellcaster

This was really just a side note about history in the dream itself, which was about a sort of druidic order of fae native to the tiny world dealing with some sort of impending doom to said world. But it was close enough to the end of the dream that it stuck with me. I remeber a few other snippets.

- The dream was one of those things where sometimes you are reading it in a book and sometimes you are right in there where it is happening.
- The book had been written by the lady in Wellington I've mentioned in a few posts recently ;)
- the pages of the book were incredibly intricate wood carvings illustrating the scene which was written about in the words woven through the pages
- occasionally an early-readers note of encouragement had slipped into the text, seeming quite out of place but also sweet
- there was some beautiful stained glass in there somewhere, but I think that was only when "I" was fully immersed in the world
- I was really clumsy and the wood carvings were really fine and fragile; decorative pieces kept breaking under my fingers :(
- depending on the scale at the time the book sometimes doubled as a storage cabinet; for example a wagon was full of chests of valuables; the chests could be opened and contained ("real" world) board games and puzzles.
- the particular goddess of the world whom the druidic order were trying to awaken/summon to ask for help/advice/to warn all the inhabitants of the world was some form of force of nature
- the druids themselves (including the main characters of the book) were humanoid on the upper half and varying animal/fish/squidlike in the lower half, but could switch to a form with human legs and the other part resembling a skirt at will depending on what environment they found themselves in. Some had wings but not all.
- The main characters ranged from the leader of the order to some sort of wild urban child with a /very/ loud voice to a recent initiate who despite being amazingly talented in a number of areas had shunned them in favour of an area she? did not excel in and it had taken years of hard study before graduation (the order was large enough to run some sort of university); because of this they were "looked at sideways" by most of the of the order, but were nevertheless the one in correct place in the order hierarchy to perform much of the ritual.
marsden_online: (camera2)
3 days of gaming
deceased
marsden_online: RPG log icon for this character (Arthur)
Over the weekend a young acquaintance mentioned his desire to play a (D&D3) minotaur paladin, and some resistance he had met to the idea. I took the time to explain that the resistance was probably not to the idea as such, but the extra work that would be required to align the DM's world such that any minotaur character and their companions would not be confronted by torch-and-pitchfork wielding mobs / local adventurers / bounty hunters / heroes of the realm in every dominion and at every outpost of civilisation.

By the time the conversation had finished however my worldbuilders brain had come up with an outline for how a larger race with a reliable number of relatively peaceable members would probably be incorporated into a fantasy society without ending up in charge. I present a minotaur version of that below as a plug-in suitable for dropping into a fantasy world, but first would like to take off on a couple of tangents.

Expandchaaanges )

Expandavailability )

Expandbalance )

ExpandPlace in civilisation )
marsden_online: (Default)
Reading back over my LJ and FB it looks like I started the year in much the same place emotionally as I am right now, there were quite a lot of individual good days in the company of friends but also some pretty bad patches - May, July, October through now ... I may have made some progress on identifying some of the puzzle pieces ...

My regular Sunday and Monday games were regular high points, other gaming was mixed. Recorded some good games; know I didn't bother griping about many not-so-good ones.

My muse turned on a few times, mostly in February and March but there are a few other substantial opinion posts througout the year.

I'm confident that I made a positive difference in the lives of a number of people over the year; less confident that I didn't impact negatively on anyone.

Politically the world seemed to continue to go to shit, both in NZ and overseas.

~~~
Notable events:

February: substantial aftershock just a few days short of the 5th anniversary of the 2011 quake brought everything flooding back for a lot of people.

April: Family reunion in the high country, returned to find an acquaintance had passed to cancer.

June: Buckets of Dice (mixed)
: combined having to get the drains replaced due earthquake damage with getting some substantial garden alterations done above ground, a very expensive month which nevertheless crossed two major projects off the list.

August: Hosted the KAOS 48 Hour Party despite being plagued myself during the weekend.

September: started a new drug/supplement, which didn't seem to help. Discontinued at the end of the 3-month course (wasn't subsidised)

November: SAGA's 48 hour charity event
: "Kaikoura" earthquakes (ongoing)

December:
This year I didn't spend anything on my family for Xmas and instead focused on friends and other acquaintances whom I knew needed some nice things in their lives.

Had the family lunch not been at my relatively close parents I would not have attended that for the first time ever; this was something I was doing for myself as I did not feel up to the effectively full day of travel otherwise would have entailed. I did then end up appearing (and eating) at 3 different socials among friends in Christchurch and was quite exhausted by the end of the day but overall it felt lower-key.

I do appear to have completely exhausted myself physically* (gardening/housework) and mostly exhausted myself emotionally so I am hoping for a good KAOS New Years party tomorrow night to pick me up. Historically this is against the odds.

* My stamina seems to have plummeted over the year. I went to the Dr concerned a few weeks ago and he sent me off for a raft of blood tests, which I haven't heard back from yet.
marsden_online: (BlueDragon)
Most people are probably aware that over the past going on 24 hours NZ has been hit by another series of major earthquakes starting at very just after midnight Sunday/Monday. I had not long gone to bed when it hit so after about 10 seconds of "aftershock" and then ~ 1:20 minutes of "nope, crap, that's a BIG quake inland just getting here" and some minutes on FB checking that no-one in Christchurch itself was reporting major issues I went off to sleep, thus not seeing the tsunami warning and evacuation notices (which didn't affect me anyway) until checking again during a wake around 4am. I figured if anyone needed transport or to shelter at my place I would get a message or txt directly so I slept for another few hours, starting the day feeling not significantly tireder than usual. That wasn't to last.

Fortunately I had already booked the day off work to recover from attending a 48 hour charity event over the weekend (more on that below). The first hour or so I spent touching base with various people by FB and phone before starting on my pre-existing chores list. I didn't get through as much of this as hoped - a somewhat overdue cleaning of the bathroom leaving me physically exhausted and attempting to set the ball rolling on a safety inspection of the Hall further soaked up energy. I eventually spent 2-3 hours napping - in part to shut down some nervous energy and generalised anxiety - before setting out to help a friend with transport and hugs, do the grocery shopping and after a simple dinner deliver some care packages. (One of which had already been on my to-do list but which under the circumstances I bulked up a bit more ;) ) I could tell that I probably shouldn't be driving well before I got home, and if I wasn't waiting for a better time to take my meds I would be back in bed already.

~~~
Friday / Saturday I spent about 24 hours total at SAGA's now-annual 48-hour gaming event to raise money for charity (this year AVIVA). I'll just copy and paste from my FB statuses here ...

---
Saturday 4:30pm
Plays so far:
Colony Wars (obliterated by Daniel Starky's base spam strategy)
Thurn & Taxis (resounding win)
Dominion w. Prosperity (barely last but a long way from the winner)
Broken Eagle the Learned Nano who Combines Words of Power is about to set out into the world of Numenera in search of greater knowledge.

Saturday 10:50pm
After Numenera finished off for the day with a game of Tiny Kingdoms. Didn't do particularly well but probably OK for a first time.
I'd liked to have stayed longer but it is patently obvious that it would be a very bad Idea. If I can get a good sleep tonight I may be able to stay later tomorrow night.

Sunday 3:20am
Didn't get to games until after 2pm but then stayed somewhat longer than expected. Still 3am is no later than I get home from a good party. Cat seems unimpressed by my long absence.
Plays today (pretty sure I have forgotten something)
Tiny Epic Kingdoms
Settlers of Catan
DC Heroes
Colony Wars
Zombie Dice
Biblios
Kingsburg
Seven Wonders
Istanbul (new)
---

... preliminary reports are that we raised well over $1000 if everyone comes through on their pledges. I enjoyed myself - overly much so without really realising it, on the Friday in particular which left me stuck in bed until much later than I had planned on Saturday. I did spend more time and energy than I had hoped taking the lead in deciding on and teaching games; the teaching not so much of a problem (I was actually recommended, to my face, and later even messaged thanks for the fun time someone had as a result). I also made sure one person who probably otherwise would not have made it but I knew would benefit greatly from getting out of the house got both there and home.

As always I experienced more downtime between games than I would have liked, but I had gone prepared for that also with things to do.

Sunday afternoon (you noticed the status update at 3:20AM above?) was spent on a few chores and Sunday evening instead of my usual game we chilled and watched Guardians of the Galaxy which a couple of our members had missed at the theatre. (I am really enjoying the new projector.) I actually went to bed feeling uncommonly relaxed and happy ... and then the quake hit.

~~~
That has filled in the time nicely; shortly I will be abed and hopefully will feel much better in the morning. Because otherwise I am /not/ looking forward to work tomorrow.
marsden_online: RPG log icon for this character (Kiera)
There are a few leftovers from the previous couple of posts on healing in D&D3E that I wanted to express.

ExpandA quirk of abstraction )
~~~
ExpandVariant damage system )
~~~
ExpandAlchemical/herbal healing items )
marsden_online: (Ghostfighter)
On Tuesday evening I had the opportunity to play in a one-shot of Numenera with a group of people I don't have the pleasure of gaming with very often. I've heard about the system on-and-off and I was suitably impressed with it in play; immediately encouraging of a descriptive style of play, very simple mechanic, setting deals neatly and explicitly with the natural player tendency to "now-ise" everything. Would pick up and run.

Busana the Intelligent Glaive who Explores Dark Places* and her two companions Roderick the Foolish Glaive who Stands Like A Bastion and Future Steve 17 the ? Nano who Exists Slightly Out of Phase were drawn into a "game" wherein an inimical race were plotting a public massacre of several locals.
* Recreation of the character I am currently playing on Wednesdays in an Arcana Unearthed campaign - system which was coincidentally also authored by Monte Cook.

Things I Have Not Done Before in a game included
- discretely emptying a "love poison" potion around the roots of a plantlike creature acting as a receptionist to gain her favour and expedited access to the Aon Priest we hoped had information which would help us.

- persuading an NPC that the reason his husband was lying on the floor goaning and bleeding out his ears was because he was going to imbibe too much "counterwise wine" at the event he had received an invitation to.

- having to dodge an "Instant Boat" being created in the air above the final combat (and special mention to Roderick who "stood like a bastion" and caught one end of said boat as it fell to give myself and Future Steve 17 a better chance of getting out of the way).

The final battle was a nail-biting and near-thing as our characters were underpowered for the scenario, and more than once it looked like we were doomed to lose. We only managed to interrupt and limit the massacre rather than prevent it completely, and Busana nearly perished but after the final opponent was subdued Future Steve 17 was able to make use of a convenient first aid kit to restore sufficient health that she was able to limp tail-and-ears-high out to the cheering crowds.

~~~
On the way home from the game I nearly ran over a bunny just around the corner from home - a pale tan mini-lop with dark brown ears which ran straight at the car. A grey smush-faced companion hopped out of a nearby drive while I was trying to earn the first's trust enough to catch it so I was able to go and bang on the door (just before midnight) until the owners came out to herd them back to their hutch.
marsden_online: RPG log icon for this character (Markos)

<<< || Previous || Next || >>>



Author's note: it has been some months since the campaign ended, but life. So I am presenting the remaining highlights in two posts.
ExpandFrom the city to the castle )

ExpandAn Anthony in the basement )

ExpandSome easy successes )
marsden_online: RPG log icon for this character (Markos)

<<< || Previous || Next || >>>



ExpandThe Fleet )
marsden_online: RPG log icon for this character (Markos)
A few items my Sunday Broken Kingdoms group have just come across, for their reference.

Wand of Lesser Transfer Wounds
This slim wand is made of a pale wood carved to resemble a forearm ending in an outstretched hand.

Wand of Touch of Disruption
This slim wand is made of a dark wood carved to resemble a forearm ending in a clenched hand with one finger extended.

Leather Coat of Sneaking
This magical leather coat was removed from the burnt corpse of the undead named Esolith. It is filthy (with chunks of his flesh still adhering in places) and will need a /very/ good clean and minor repair before it is again fit for use by the living.
(Leather Coat +1, +5 to Sneak skill)

Ring of Ramming (modified Ring of the Ram)
This heavy iron ring is carved with the head of one of the massive mountain sheep the hill tribes use as livestock and mounts.

"The wearer can command the ring to give forth a ramlike force, manifested as a vaguely discernible shape that resembles the head of a ram or a goat. This force strikes a single target, dealing 1d6 points of damage if 1 charge is expended, 2d6 points if 3 charges are used, or 3d6 points if 3 charges (the maximum) are used. Treat this as a ranged attack with a 50-foot maximum range and no penalties for distance. The ring has 5 charges per day.

The force of the blow is considerable, and those struck by the ring are subject to a bull rush if within 30 feet of the ring-wearer. (The ram has Strength 25 and is Large.) The ram gains a +1 bonus on the bull rush attempt if 2 charges are expended, or +2 if 3 charges are expended.

In addition to its attack mode, the ring of the ram also has the power to open doors as if it were a character with Strength 25. If 2 charges are expended, the effect is equivalent to a character with Strength 27. If 3 charges are expended, the effect is that of a character with Strength 29."

Boots of Stomping (from the Magic Item Compendium)
"When you stomp your feet and activate boots of stomping, you generate a 15-foot-long cone-shaped burst of psychokinetic force that travels along the ground, toppling creatures and loose objects. The shock wave affects only creatures standing on the ground within the area. Creatures that fail a DC 13 Reflex save are thrown to the ground, prone, and take 1d4 points of nonlethal damage.

Boots of stomping function three times per day."

About 200 pairs of these boots were originally commissioned by an Old Kingdom Duke for the front rank of his army. The range and vigour of the effect is said to be increased for each adjacent pair being activated. Unfortunately many were lost or destroyed when in the midst of a major battle the vibrations caused by their use attracted a terrible worm-like beast from deep underground which proceeded to crush or consume the bulk of the forces present.
A number of prototypes and attempts-at-duplication are known to exist - the effect of these may include but are not limited to
- affecting also (or only) the wearer.
- creating their effect in a random direction relative to the wearer
- Creating a Muddy Ground spell effect centred on the wearer
- One particularly powerful pair known as "The Boots of Earthquakes" generated a strong enough force to demolish small buildings nearby and could be felt for some distance ... these were lost when a crack in the earth opened beneath the user and closed over again moments later.

Viper bolts
These 10 +1 crossbow bolts came carefully wrapped in soft leather and are fashioned in an extremely fine likeness of a tiny snake from the tail at the point to the head at the butt. On a hit they transform into a tiny viper which makes one attack on the target struck before falling to the ground and wriggling off (100% non-recoverable).

Tiny Viper +5 To Hit, 1 point of damage, Poison DC 10 1d6 CON Primary, 1d6 CON Secondary.

On the event of a natural 1 being rolled to hit the bolt animates before it is fired and attacks the wielder of the crossbow instead.
marsden_online: (BlueDragon)
The vague blog-silence has not, this time been because things have been going well. Rather it is because mornings have pretty much been ceded to the depression. Although my mood is generally OK I am now consistently spending 10-11 hours a night/morning in bed, generally only finding the impetus to emerge about 10am (consistently, which is something). This has resulted in a massive reduction in the amount of time I have available to do anything, with
- work getting all the weekday afternoons (and sometimes as far as evenings when I have no other commitments),
- gaming three evenings plus prep time (you will have noticed that the logs are on hiatus ...),
- the Hall a few hours even on a quiet week (and we haven't had one of those for a wee while, even though our number of sensors as been further reduced the incidence of alarms is up /and/ there are a steady stream of photography requests)
- the essentials of living, keeping up with the world and social events squeezed in around the edges.

A fairly substantial head cold last week during which I worked from home*, when I could brain to, certainly has not help. I'm still shaking off / coughing up the dregs.
* made my minimum hours without burning my last half-day of sick leave; through the joy of statutory holidays.
Despite this I have managed to make small progress on a couple of ongoing "projects" and not take on any new ones (that come to mind) although there is one which is definitely noted down for later exploration.

Against that, positive things which my FB wall tells me have happened over the past month:
... Not a lot really. It's mostly a stream of links; many about what could be fixed in the world; some about more positive happenings.

Some definite wins in gaming especially in the Sunday game where the PCs accidentally released "Duke Vlad of Dracul" (completely mummified fellow with an interesting dental condition) from centuries imprisonment in a sealed catacombs. (Players' expressions totally worth it.)

Less of a win my first-in-all-my-years-gaming in-campaign attempt to kill another PC (but he deserved it).

Going to be an uncle again, youngest sister and her husband.

Contact from ECan after a submission I made, soliciting another one on a different plan. Nice to feel wrote something worthwhile.
marsden_online: RPG log icon for this character (Markos)

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Upon returning to Murdered Bow Markos made good his promise to the ki-rin and removed the last of the metal bindings. Sa paid a visit to the baker's widow discovering that business had not been good since the death of her husband; something he remedied by buying a round for everyone in a local drinking house and pronouncing the greatness of her wares. The word of such a great hero soon had people flocking to the bakery.

Zenon had been busy in the intervening time and presented the other members if the party with a number of useful one-shot items such as tokens of Obscuring Mist and powder of See the Invisible.

The treasure ships were investigated for an item of power suitable for a new member of the party and Val chose to replace one of her bladed gauntlets with the one name Mageslayer - a bleak, black iron piece with a taste for the blood of spellcasters. Markos replaced some of the blades on her other gauntlet with ones of meteoric iron; the better to face Anthony's never-ending creations.

ExpandBack to the caverns )

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