marsden_online: (Evil GM)
So one of the side effects of being a temporally challenged DM/Player is that I often have stray character backgrounds and worldbuilding ideas running around in my head. This one is currently not letting me get the sleep that Covid recovery is demanding of me, so I'm going to inflict it on all of you.

[Scene: a group of adventurers sharing background stories]
"So I had a comfortable upbringing you know, wealthy and important family, indulged in pretty much anything I wanted while being prepared for my eventual role in the family empire. When I came of age the suitors also started calling, and that's all I expected, a comfortable marriage suiting both family's business interests.

My most persistent suitor was also someone I thought was a real jackass, you know? And there's a history of bad blood between our kin. Then it turned out they had been quietly challenging any other suitor who seemed to be gaining my favour and either maiming and forcing them to leave the city as a condition for their life or outright killing them.

So I challenged the evil [spits] myself, in public with the proof, and when they condescendingly refused my challenge I ran them straight through their hateful little heart.

So that's how my family ended up owning their family the cost of a Raising and I ended up exiled until I pay my family back. Which is proving harder than I thought, because there's a lot of people out here who need that treasure a more than my family."


Unsurprisingly there's a lot that hits my high points as a DM looking at player background here. Firstly there's some very clear reasons why the character is out adventuring and why that goal might be hard to accomplish. Bonus points for a treasure sink which isn't going to destabilise the local economy.

There are connections to other parts of the world: possibly-mixed loyalties to a family trading business, a potential rival or nemesis, a tendency to get involved with the less well off; all of which could be drawn on for story hooks or provide resources the character might turn to but only by advancing that aspect of the story. These aren't presented in a way where they have to feature immediately or regularly. (If I really want that level of connection, I'll mention it before character creation).

And while good at heart [I would expect that their] actions are going to be strongly influenced by growing up with
- a legal system which they were mostly immune to and
- where duelling (fantasy staple anyway) may or may not be formally acceptable but happens (especially given)
- the standard fantasy RPG availability of healing and even death-reversing magic to those wealthy enough exists,
... in a way which may well lead them into conflict with the laws and customs of the cultures they now find themselves in.

Finally this is a character that can function not only in the dungeon but also at some level of society. (In the general case it doesn't have to be /high/ society, but some people skills, please).

real world introspection )

A later scene )
marsden_online: RPG log icon for this character (Kiera)
Jotting down an idea which was a plot point in one of my quite complex dreams. Dewdrops (or some accumulation of moisture which strongly resembled a dewdrop) exposed to certain magical conditions for an extended period of time[1] (in this instance accidentally caught in the scales of a wounded dragon) can grow entire miniature worlds inside them. From these worlds energy can be drawn in this instance there was a symbiotic relationship between the growing world which, unnoticed, drew magical and emotional energy from the dragon to form and returned a different sort of energy which aided in his healing[2].

[1] extrapolation: or if properly collected and nurtured
[2] an ability just asking to be exploited by an ambitious spellcaster

This was really just a side note about history in the dream itself, which was about a sort of druidic order of fae native to the tiny world dealing with some sort of impending doom to said world. But it was close enough to the end of the dream that it stuck with me. I remeber a few other snippets.

- The dream was one of those things where sometimes you are reading it in a book and sometimes you are right in there where it is happening.
- The book had been written by the lady in Wellington I've mentioned in a few posts recently ;)
- the pages of the book were incredibly intricate wood carvings illustrating the scene which was written about in the words woven through the pages
- occasionally an early-readers note of encouragement had slipped into the text, seeming quite out of place but also sweet
- there was some beautiful stained glass in there somewhere, but I think that was only when "I" was fully immersed in the world
- I was really clumsy and the wood carvings were really fine and fragile; decorative pieces kept breaking under my fingers :(
- depending on the scale at the time the book sometimes doubled as a storage cabinet; for example a wagon was full of chests of valuables; the chests could be opened and contained ("real" world) board games and puzzles.
- the particular goddess of the world whom the druidic order were trying to awaken/summon to ask for help/advice/to warn all the inhabitants of the world was some form of force of nature
- the druids themselves (including the main characters of the book) were humanoid on the upper half and varying animal/fish/squidlike in the lower half, but could switch to a form with human legs and the other part resembling a skirt at will depending on what environment they found themselves in. Some had wings but not all.
- The main characters ranged from the leader of the order to some sort of wild urban child with a /very/ loud voice to a recent initiate who despite being amazingly talented in a number of areas had shunned them in favour of an area she? did not excel in and it had taken years of hard study before graduation (the order was large enough to run some sort of university); because of this they were "looked at sideways" by most of the of the order, but were nevertheless the one in correct place in the order hierarchy to perform much of the ritual.
marsden_online: (globe)
From their upcoming publication Kobold Press have an extract from an essay on Gender and Magic

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