D&D Character concepts
Dec. 17th, 2022 12:13 pmMy very erratic sleep last night included snippets of a dragonborn knight in service to a kingdom, whose overall arc was battling some form of demon/dragon cult which was trying to establish a foothold on the material plane from /somewhere/ else, possibly an afterlife plane. On defeating the local attempt to create a gate in an abandoned keep and reclaiming said keep for the kingdom she was granted paladinhood by Bahumut and sent to the battle at the main portal attempt, which her victory had set back but only delayed/weakened.
Supporting characters were a halfling sometime companion whose main purpose seemed to be to move around quickly and provide arcane or divine buffing support, and for the final adventure of the arc above a 12-year-old human squire (very squishy) just to complicate matters. (I infer the squire had a certain level of plot immunity.) At one stage there was also a princess and a horse which had not been saddled properly.
Now of course I want to play through/out this character's story ...
~~~
A couple of other concepts which have taken up residence recently are both tieflings. One fled the prejudices of the city for the wilderness, where they found nature accepted them for who they were and that county folk were more than happy to accept their horns / tail / etc as signs of natures blessing rather than a mark of evil, especially when they can bring healing and good crops.
The other has trained as a monk to battle demon/devilkind and protect others from being trapped in the sort of contract which introduced outsider blood into their family - or other machinations of the lower planes. I can see a variant of this who is a Ranger (more 3E than 5E), or a Fae bound warlock, or even a Sorcerer. (Seed: Gamemaster's Stash post on Facebook).
And of course this warrior still pops up on a regular basis.
~~~
Bonus campaign seed which popped up while I was picking stones out of the waste land this morning; The gods are dead and now that they are not hoarding it divine magic is flooding the lands/planes for any who possess sufficient will to use. It is an age of miracles, and also of dramatic conflict as every faction attempts to gather as much power as possible towards their own ends before either new gods arise or old ones return.
After all, in a world where divine magic has always meant death can be temporary for those with the right connections, who is to say how long the gods themselves might stay dead?
Supporting characters were a halfling sometime companion whose main purpose seemed to be to move around quickly and provide arcane or divine buffing support, and for the final adventure of the arc above a 12-year-old human squire (very squishy) just to complicate matters. (I infer the squire had a certain level of plot immunity.) At one stage there was also a princess and a horse which had not been saddled properly.
Now of course I want to play through/out this character's story ...
~~~
A couple of other concepts which have taken up residence recently are both tieflings. One fled the prejudices of the city for the wilderness, where they found nature accepted them for who they were and that county folk were more than happy to accept their horns / tail / etc as signs of natures blessing rather than a mark of evil, especially when they can bring healing and good crops.
The other has trained as a monk to battle demon/devilkind and protect others from being trapped in the sort of contract which introduced outsider blood into their family - or other machinations of the lower planes. I can see a variant of this who is a Ranger (more 3E than 5E), or a Fae bound warlock, or even a Sorcerer. (Seed: Gamemaster's Stash post on Facebook).
And of course this warrior still pops up on a regular basis.
~~~
Bonus campaign seed which popped up while I was picking stones out of the waste land this morning; The gods are dead and now that they are not hoarding it divine magic is flooding the lands/planes for any who possess sufficient will to use. It is an age of miracles, and also of dramatic conflict as every faction attempts to gather as much power as possible towards their own ends before either new gods arise or old ones return.
After all, in a world where divine magic has always meant death can be temporary for those with the right connections, who is to say how long the gods themselves might stay dead?