marsden_online: RPG log icon for this character (Markos)

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Honourable deal )

Honourable? duel )

Hostage situation )

Party and aftermath )
marsden_online: RPG log icon for this character (Markos)

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Author's note: something like 5-6 sessions behind on logs again
old fashioned dungeon crawl part 2 )
The many-headed Anthony )
marsden_online: (BlueDragon)
I was planning to spend this evening writing. I have a backlog 4 or 5 gaming-related posts in mental draft. This is none of those posts but is the one I have found the energy to write.

My journal has been quiet lately but life has been busy. I am now in 3 games a week (DMing a new story in my Broken Kingdoms setting as well as playing in the two campaigns I am journalling). Russian lessons have resumed. Work has started back busy and for the most part I have been putting in numbers of hours which I consider good. This week I started training a new hire straight out of study - this is somewhat of a new (and learning) experience.

I have literally been cleaning house - freed up much space in the hallway wardrobe by by taking the accumulation of obsolete appliances (VCRs, CRTs etc) away for recycling and last weekend I finally hired a truck and cleared the 20+ years of accumulated junk out of the garage and back shed. They feel ... kind of empty, but in a good way I guess.

This included the washing machine which blew its circuit board (again) at the end of January. It was only 10 months since the last time and I had the money "spare" so I bit the bullet and purchased a new one (ex-display, commercial model, good power and water efficiency ratings (for a washing machine)). Spent more than I intended to but expect it to have a long life under domestic conditions. I also replaced the lounge suite which while in as-new condition when it came with the house 20 years ago had seen hard use by gamers over the years, with several broken springs and other metal poky bits where the covering had worn through at the corners. I have replaced that with a cheap trade-in 2x2 + 1 suite as a bit of an experiment in space usage that I can flick on with no remorse if it doesn't work out.

It was a pretty big effort coming off the back of a very full work-and-other-things week (very grateful that D. turned up to help out) and I've been paying for that this week I guess. Emotionally I'm feeling pretty shattered and weak right now. Other contributions to this include hall dramas and stepping up as emotional support for various friends.

This coming weekend I am in Wellington for a wedding - flights mean it looks like I'm going to have a lot of downtime (like maybe all of Sunday). I am taking my Russian notes with me and maybe I will find the inspiration to actually start those other posts.
marsden_online: Lochlan Springheel avatar (Springheel)

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/ 4

B'fore any treas'r the keep we wus head'n f'r turn'd out t'be full o' 'obgoblins. T'boss stuck a Silence on'e dwarf's 'elm t'stop the clank'n and we snuck in past t'guards at dawn.

Gett'n d'nstairs past the barra'ks were a bit tricky'r. Takir disguised 'isself as an 'obbo 'n pretend'd I were 'is prison'r as a d'stract'n fr'm one door while t'others popped up an 'llus'ry wall 'tween t'other door 'n t'stairs.

Bottom 'o stairs surpris'd a pair of 'obbos, bit tougher th'n 'ey looked but we took 'em. Found some rooms then a s'cr't door straight to the 'obbos boss, wizard call'd Scarr'd.

/ 5

W th' advant'ge o' the silence 'n Takir bluffin' guards out o' the fight made short work o' the wizard. 'Ad some nice stuff on 'im, got some magic bracers. T' tiefing found a very nice dagg'r which she's become suspic' protective of.

Note t'boss likes to get big [Enlarge person] when 'e scrums w' that chain o' 'is.

/ 6

Found a way deeper down w'out any more 'obbos. Incubus wuz feel'n a bit poorly so we left 'im to watch the stairs & amuse 'imself w' and hobbo's 'oo migth follow.

Searchin' the basement di'nt turn up anythin' but some rats and an entry to some caves. Caves 'ad a drow 'untin' party but a peaceful partin' o the ways were negotiat'd.

Caves also 'ad an 'ydra [6] 'oo coul'nt follow us back into the tunnel so we lef' it alone. Back t'other way were some bears *big* bears t'boss decid'd we coul' take, mebbe get'a fur rug. Turn'd out they w'r chained up, coulda backed off 'n jus' blasted 'em, di'nt seem like a far fight so I blasted the pillars jus' a lit'l w' acid.

T'boss had made a misjudgem'nt. Even b'fore break'n loose the bears 'ad th' dwarf as chow (one fer one). didn't manage t'get t'wand o' Cure Light work'n prop'ly 'uff t'get 'im alive 'n t'boss back on is feet b'fore bear got me, last thin' I saw were Killarah 'ightail'n 't outta th're chased by a bear.

/ 7

Seems Killarah manag'd t' outrun th' bear 'n fetch Takir, 'n 'e manag'd to keep th' bears attent'n [flying out of their reach] while she pour'd healin' potions 'nta t'boss 'n me. Poor dwarf were already 'alf eaten. Will miss th' tin can.

R'treat'd back into th' basem'nt 'n rest'd up f'r a day or double.

/ 8

Goin' back prepared made short work of th' two left bears, I led one ona chase around th' loop so only one at a time. Just led it back wh'n this insecty devil thing [ooc: Thri-Keen Psychic warrior] pops out o' nowhere 'n rips into th' bear - real famish'd 'ppar'ntly. Been 'eld prison'r on t'other ide of t' 'llus'ry wall th' bears w'r guard'n. Name's Kik Kik Kik or sump'n.

Poked around back there a b't, found anoth'r demon pris'n like th' one und'r t'inn but empty, th'n a big 'all, interest'n library, alchemy lab (don' know much 'bout alchemy but t'boss got all excited ov'r some sorta "aboleth spit") then big copper do 'n lo! five godsforsak'n mind flayers in th' middle of summon'n something. Don' know what exactly, but I could see they weren't tak'n any chances w' the bind'n circle.

Honest, thought we wuz gon'rs. Th' shark's'd eat our brains f'sure. Made ready t' blast th' book one 'ad, seem'd importn't, but tiefling threw t' aboleth spit inta th' circle 'n all the magic 'n the summonin' jus' blew up. When m'head stopped ringin' the 'llith'ds were toast.

They 'ad some nice stuff tho', 'n we found 'n 'ole 'oard in a secr't room. Load'n up 'n getting out o' there b'fore any o' th'r cobb'rs arrive.
marsden_online: RPG log icon for this character (Markos)

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Sanctuary and conspiracy )

A plan and an ambush )

Homecoming )

At this point we bid a sad farewell to Aiu's player whose real-world adventures are taking her from us. Aiu will continue on as personal speechwriter and counsel to the Prince but the rest of the party are taking their leave of him to once again challenge the multi-headed monster which are the Anthonys and the resources they might lend to the usurper Quinten.
marsden_online: RPG log icon for this character (Markos)

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Dramatic Escape )

Author's note: still a session and a bit behind.
marsden_online: RPG log icon for this character (Markos)

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A very short entry, for reasons which will become apparent.

Betrayal )
marsden_online: RPG log icon for this character (Kiera)
This would work better as a series of storyboards as my words to poor justice to the atmosphere I dreamt. Like many dreams this one did not occur in chronological sequence so I have had to piece it together.
~~~

The scene: a small Western town boasting a railway station and a sawmill and little more. A man from the east looks too well dressed to be asking about work in the foreman's office just inside the main entry of the mill. Outside the office his heavily pregnant wife stands with their luggage while a boy and girl of about five and seven respectively chase each other in a circle, singing and laughing in voices clear and sweet enough that they cut through the mill noise and cause the workers to pause and shake their heads in appreciation.

Suddenly the earth rumbles and shakes and everyone flees the building except the mother who is struck by a falling timber and goes into labour, the father who has his foot crushed trying to get to his wife (passing out after dragging himself free) and the little boy who clings to her. "Get help" she whispers to him and he scrambles up a ladder and runs along a walkway shouting out windows at the few people in the dusty street below - but they all seem frozen in time, paying no heed or turning to run. Exhausted he drags himself up a set of stairs to get to a door which leads to an external platform and half-falls through.

Outside (and moving at normal speed) people realise what has happened and mill workers rush to try and clear the pie of timbers and scaffolding which has fallen to block the entrance. The little girl is the only one with the presence of mind to run around the side of the building looking for another way in.

As she rounds the corner she finds herself, with her brother, in an impossible summertime field of flowers and grasses where peaceful feeling reigns supreme. A pale winged horse sits in the grass, a gangly (also winged) filly sprawled out next to her is obvious contentment. The mare lifts her head and speaks to the confused children, greeting them ans "brother" and "sister" and telling them it is good to see them again.

[context impossible to convey descriptively: the mare is somehow the little girl who is about to be born, communicating from the future where she is literally able to assume this form. The foal she introduces in passing as their niece.]

She tells them everything will be all right and they are transported back, stepping back through the door at the top of the stairs and running back down to be with their mother. A beautiful fae woman is kneeling there and the mother is weakly whispering "I cannot take that from them" or "It is not mine to give". The woman lifts her head and asks the children "will you give your voices to save your sister?" Not really sure what is being asked of them the two just nod dumbly.

When rescuers arrive they find a healthy child born and the mother near-death. During the early stages of her long convalescence she sometimes rambles about the "beautiful fairy" who helped her, which is put down to hallucination bought on by the stress of he experience.

Five years later ("now"): The boy has not spoken since that day but is not simple and can read and write to communicate. He works at odd-jobs around the mill and will grow into a strong man, but his dark eyes reflect a depth of things seen that makes some uneasy. His sister is mostly responsible for looking after the family and she speaks rarely. When she does it is quietly and quickly, glancing up shyly with usually downcast eyes. Often the two will be seen sitting together, he silent and looking away while she holds his hand and sings softly to him.

The father (an educated man) was offered a job doing the mill paperwork by the sympathetic owner who has never had reason to regret the decision. Despite his semi-crippling injury he is now foreman. The mother is weak and spends most of her time sitting up in bed but is otherwise fully recovered and the women of the town bring sewing and other work to her. Although it is common knowledge around town people do not mention the odd circumstances of the birth and have avoided asking about the family's past.

The now-5-years-old babe is healthy, fair of face, generally well behaved and generally adored by all around the mill community. When she manages to escape supervision she can usually be found in the mill stables running and skipping around the large draft animals. Despite the apparent risk she has never and will never come to harm here.

[Twist in the tale] It's entirely likely that the accident was caused by the fae woman as a ploy to take the voices of the children for her own.
marsden_online: RPG log icon for this character (Markos)

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Author's note: I think I am four revelation-and-drama filled sessions behind as I start writing this.

Gideon is worried )

A trail gone cold )

From the Shield of War )
marsden_online: Lochlan Springheel avatar (Springheel)

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/1

Well, things gett'n a bit 'ot in this ol' city o' Tellarat 'n me bein down to me last gol' piece I've taen to th' a'ventur'n life, respond'n to 'n ad by a profess'nal dung'n delver fellow wit line on'n ol' keep full o' treas'r out'n th' mountains. No cash up fr'nt but'l shake 'em Academy sharks off me tail.

Japes alon' fer th' ride are bein

René duPlessis, bit o'n odd chap but e's th' one sett'n up this 'ere expedition so e's th' boss. [Human Factotum]
Player's description "Indiana Jones with a spiked chain instead of a whip."

Rothratur, dwarven 'oly knight 'n some sort o' quest and prob'ly th' most norm'l of us chumps by com'n stand'ns. Seems like a good bloke to 'ave at y' back mean'n e'd stay put 'n protect it unlike th' next two. [Dwarf Crusader]

Takir, genr'lly goes ar'nd as a good look'n human bloke but 'e dropped th' act for a bit 'n I seen 'im for what 'e really is, young incubus. Gods know (or mebee they don't) wot one o' them is doin' lark'n about on this plane. Most never shuts 'is damned (heh) mouth, always 'as to be stick'n 'is nose into evryt'n 'n tell'n people what to do ('n "persua'n" th'm when 'ey don't). [Incubus using "monster class" levels]

Killarah, 'nother off-planer tho' she jus' tryn t'hide th' horns 'n tail unner her wearables. S'posd t' be the sneak 'n search bod so I 'ope she's a bit more obs'rvnt th'n prov'n so far. Seen 'er about a bit b'fore, hooked up w' one o th' underside guilds. [Tiefling Rogue/Psychic Warrior]

~~~
So we 'ead out o' town and worst luck the first village we stop 'n gets wraith-bomb'd o'ernight. Most o' the villagers made it to th' inn which turns out 'as an old relig's ward roun' it, din't find this out 'til a coupl' of the others 'ad gone outside 'n tried to smack the wraiths round a bit. [Dumb japes. Y' don'ever get close to a wraith.] Bloody incubus was so upset t'be fac'n someth'n 'e coul'n charm or 'mpress 'e just stole a bow off some poor villager inside 'n sat on the roof shoot'n pointlessly. Meself just blasted 'em safely from th' window, lucky none came in from t'other direction tho' (not know'n bout th' wards at th' time).

Wraiths threw 'emselves at th' wards until dawn, when 'ey slunk off to 'ide out 'o th' sun for th' day. Rider was sent flat-tack to the city t'get some clerical 'elp, y'don' want wraiths wander'n this close t' a damn city. We 'ung around 'cos broken rest, too soon t'get spells back 'n might be a chance t' get paid fer blast'n wraiths t'night.

/ 2

Th' incubus or th' scout managed t'find an 'idden temple unner th' inn 'n first thing t' dwarf 'n me knew 'bout it was t' incubus telepath'n¹ up that th' boss 'ad mang'd t' walk innoo a gelly cube down b'low. Scoot'd down 'n blast'd t'ooze off've 'im ('n scooped up a bunch o' coin it 'ad picked up somewhere) 'n he went back upstairs 'n took a bath while we scouted out th' rest of th' level 'n loot'd some good qual'ty weapons fr'm an old armory.

Th' was a big stair down t' a lower level wh'r t' is/was a demon fr'm th' old wars bound 'n asleep to all 'pearences², 'n old holy alt'r to the goddes s of protectin' travellers wh'r I 'eft what 'ad bin m'last gol' piece fer luck, a few dead a'ventur's and a bleeding (so t'speak) vampire, 'oo tried (failed more th' pity) ta make a meal 'o the incubus but din't bother chas'n us.

¹ not keen on th' blighter bein able t' get innoo me head whenever 'e wants - enough sharks already b'n mess'n around 'n there.
² [until the incubus' repeated clairvoyancing back to that room to make sure it was still there and asleep woke it up, not that he told the rest of the party why he was even more hell-bent on getting out of there than we already were]


/ 3

Got back up t'stair to find the cavalry had arriv'd from t'city, liter'ly, force o' mounted relig's bods o' all sorts but all carry'n magic 'n led by a tall glow'n winged bod. Mebbee this place attracts 'em or th's a gate t'Sigil around or som'n. 'e weren't to pleased t'see t'other two w' us, looked at 'em 'ard but din't start w' th' smit'n. Dwarf had t' tell 'im all 'bout t' vampire 'n such down below but then 'ey sent a group down there 'n f'nd nuttin. So mebee we w' see'n things or mebee 'ey w'not see'n things or mebee th' sharks down b'low jus' moved out t'wait for th' dust t' settle.

T'wraiths (w' more) turned up agin o'ernight 'n we left 'em to th' holy folk. 'ey dealt w' some but waited for dawn t' follow th' rest back to th' nest, 'n we hightailed it off t'ward th' mountains because it din't seem 'ey were goin' t'pay for 'elp w' anyth'n but bless'ns.

Day'r so later 'n we were pass'n throo 'n old forest when th'r's this goblin standing 'n th' road bold as brass demand'n a 50 gol' piece toll. Now if any o' us 'ad that sort o' coin we wouldn't be on this lark inna first place 'n buggered if anyone were giv'n up a valuable piece o' equipment. Where th's one goblin th's usually a bunch more so we wer'n keen t' just walk over 'im. 'e said the coin were so 'e could buy bread fer 'is many kids, so we off'd to liberate any coin 'e might know of 'ereabouts which might be guarded by someth'n nasty 'n pay 'im out o th' proceeds (or, since 'e point'd us at'n ogre, the corpse fer eat'n).

Short story, t'scout mang'd t'sneak up on t'sleep'n ogre 'n ta'e 't out 'n one stab³. found a bag o' sliver 'n a magic ring ' n a necklace o' fireballs some'ow intact, lucky ogre nev'r roll'd ov'r onnoo it. Dragged th' body back to th' goblin 'oo were a bit surpris'd 'n he 'n th' scout nearly came t'blows, 'cept 'e called on 'is mates 'n 'bout 30 of the blight's popped up. Th't I might get t'do some blast'n after all, but it all calm'd down 'n toll accounted fer we moved on.
³ [DM had forgotten about the FORT save part of the coup de grace rules and after the rogue did 26ish damage on the strike the DC was 36, difficult even for an ogre barbarian. To his credit he gave us the kill rather than fudging the encounter.]
.
marsden_online: RPG log icon for this character (Markos)

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Author's note: Three intense sessions in this log. Finally back up to date!

Ol' Stoney )

The many faces (and other parts) of Robin )

The big score )
marsden_online: RPG log icon for this character (Markos)

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Journal link: Sa-Dagget's version of events from joining the party until the end of the previous entry.

Author's note: I wasn't present at the table / Markos was not involved for much of the next two vignettes.
Sa punches a bear )

Getting Eric back on his feet )

An ocean excursion )

Brother Anthony )
marsden_online: RPG log icon for this character (Markos)

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Authors note: as I write this I have also gone back and added a couple things to the previous session.

Unplanned exits )

A world below )

The reveal )
marsden_online: (Evil GM)
Spellweb is a template which can be applied to any monstrous spider or similar poisonous, web-slinging creature, eg an aranea or ettercap.

A Spellweb spider gains the following:

Spell Resistance equal to 11 plus (HD/2) (round down)

Poison (Ex): instead of STR spellweb spider poison drains INT from non-casters, or the primary spellcasting stat of a caster. From casters the venom additionally drains one of the highest level spells the caster has available (determine randomly) as if that spell has been cast. For spontaneous casters this is the highest level available spell slot and the spider gains knowledge of a random spell known of the equivalent level that the caster knows. The spider may then instinctively cast the spell on it's next action (see Reflex Casting).

Web (Ex): spellweb spider webs are attracted to and wrap around magical items, draining them of their power. Any time a character is caught in a spellweb spider web randomly select one magic item worn or carried about their person. Until the web is removed from the item (a full round action which draws an attack of opportunity):
- potions, scrolls and other single-use items are drained of their magic in one round per level of the spell contained
- wands and other charged / use per day items are drained at the rate of 1 charge per round
- permanent magic items have their enhancements and other magical abilities suppressed until the web is removed. This may mean that e.g. gear stored in extra-dimensional spaces becomes unreachable for the duration. If not freed of the web permanent magical items will also eventually have their enchantments completely drained.

Breaking free of the entangling effect of the web(s) does not automatically remove it from any item it has bound to. The wearer of a set of armour cannot adequately remove web from the armour unless unusually jointed.

Spell like abilities:
Reflex casting: On it's next action after draining a spell spider will instinctively cast the spell as if it were the caster for purposes of level-dependant effects. Saving throws are based on the caster's ability score but do not include feats such as Spell Focus; similarly if a spell requires a Spell Resistance check caster feats such as Spell Penetration are not included. The spider will target itself if the spell is beneficial or an appropriate opponent if it is not. Area effect spells will be cast to affect the greatest number of opponents regardless of whether the spider will also be included (they are still no brighter than regular monstrous spiders. This may not apply if the template is applied to an intelligent creature).

This is a standard action which draws an attack of opportunity, but with no concentration check required for damage taken. Slaying the spider prevents the spell taking effect.

CR increase: +3 but adjust by situation. Even a tiny spellweb spider can wreak terrible damage on the equipment of a high-level party if it manages to set up camp in a backpack overnight.

Treasure: as per base spider but any magical items rolled will likely have been completely drained of magic and only valuable as the base masterwork item. However
- spellweb spider venom fetches a good price on certain black markets and a successful skill roll (DMs discretion) can extract up to four intact poison sacs from any spider of size medium or larger. (Tiny creatures may also be able to harvest tiny and small spiders). Apart from the obvious use it can also be used to brew a draught which suppresses a beings ability to cast spells or use spell-like abilities for a period of time.
- scrolls scribed on fabric crafted from spellweb silk always cast as if affected by the Maximise Spell feat regardless of the original caster's ability.

Particularly powerful or dangerous magical items too difficult to destroy are sometimes hidden in spellweb lairs, where the silk keeps them quiescent until such time as they are needed ... or uncovered by unwitting adventurers.
marsden_online: Lochlan Springheel avatar (Springheel)

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Character for a just-started D&D game, level 6.

Lochlan Burrfoot Foundlingson (Lochlan SpringHeel)


Halfling Warlock 3 / Warmage 3

Past


As his name tells Lochlan is a foundling halfling child adopted by the Burrfoot clan. His childhood among the Burrfoots (feet) was the happiest time of his life.

His magical ability was recognised by a “recruiter” for a prestigious warmage academy and he was given little choice but to enrol. Competition at the academy was fierce and discipline harshly enforced to keep the mostly evil-aligned students from “advancing past” (murdering) all their classmates before graduation. Lochlan managed to avoid the worst of the schemes by keeping low (pun intended), being generally likeable and staying aware of most of the plots which were happening. It helped that he was not an exceptional student; but his presence at the academy was ensured by the staff being aware of his warlock abilities (which were concealed from the other students) and potential.

On graduation the majority of graduates were Geased to serve a “patron” noble or warlord for a number of years and Lochlan was no exception. However he made his save against the Geas but bluffed his way through it until he was able to escape, stealing a magical shield and some other trinkets in the process. Now sought/hunted by his patron and/or the Academy who want back the money they had to refund his patron and to make an example.
Other possibilities floated here were:
- was partway through his unwilling service when the geas was broken by a spellcaster to whom he now owes a massive favour, left immediately, possibly sought as above.
- served out his time but chafed under it / was forced to take actions he strongly objected to in the process. Left as soon as he could with equipment either stolen or earned through service.

Present


Currently Lochlan is down to his last gold piece (literally) and looking for an adventure which pays, while trying to stay below the radar of those who might be looking for him. He manages food and accommodation selling his ability to destroy things (tree stumps, boulders, etc) through liberal application of Arcane blast (acid/fire); and performing/competing in feats of agility.

Future


Unknown. Mechanically another level each of Warlock and Warmage then Eldritch Theurge, possibly unlocking the fiendish or half-fiend templates as his powers mature further.

Personality


Lochlan generally presents as a typically cheerful halfling, slightly muscular and with an untidy shock of black hair which flies out wildly when he casts an Invocation. Privately he is prone to sudden fluctuations in mood, from genuinely cheerful to angry and despondent about the past and the likely future. Secretly he is haunted by the knowledge that he is not a “real” halfling, that he is part “something else”.

stats )
marsden_online: RPG log icon for this character (Markos)

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Authors note: I am several sessions behind at this point. ...
A new PC, and Complications )
marsden_online: (Evil GM)
From Friday 10am to Sunday 10am (a couple of hours ago) SAGA ran a 48 hour gaming event to raise money for charity. Although I didn't intend to do an all-nighter myself between running a mini-campaign over Friday evening - Saturday wee hours, a Hall alarm and then getting sucked into just one more game (until after sunrise) I actually spent ~39 hours straight a mostly-awake; the longest I have ever.

The mini-campaign was also, (despite all my years of gaming)
- the first time I have run such a thing (D&D levels 1-3 in one sitting and we probably would have gone another couple of hours had the Hall alarm not come in - luckily while the players were taking a break after their characters had returned from the dungeon a bit beaten up after gong "a room too far")
- the first time I have run a session that long (6-7 hours including breaks)
- the first time I have run a game which ran after midnight

I didn't actually get to play in any RPGs myself (was hoping for a Dungeon World game) but I did keep track of the board games (on FB)
- Seven Wonders win 86 points. Seven players leaders and cities.
- Lords of Waterdeep + expansions third 164 points
- Biblios last with 4 points
- King of New York - not a winner is me.
- Sentinels of the Multiverse - eventual win against Baron Blade on Mars. (Legacy, Tempest, Visionary)
- Cards against humanity : not last.
- Stone Age 3rd 139 points
- Kingsburg narrow win with 43 points.
- Shipwrights of the North Sea win 16 points
- Race for the Galaxy 3rd 26 points.
- Last hour with some not-very-awake people; cleanup then Dixit and a round of Love Letter.

Not quite as many as I hoped, and I would have liked another round of Seven Wonders and to play DC Heroes but Sentinels has taken over as /the/ superhero card game of the moment.

There were also not as many casual attendees as I expected - the number of people present was pretty stable and mostly the same people. I had expected larger swells of people only attending for a few hours and a few games in the afternoons and evenings - thus my pledge of $1 per attendee playing at least one game fell a bit flat. (I handed over closer to what I had expected anyway.) Probably I should have gone with "per game played" after all.

Nevertheless I had a mostly good time, with occasional lapses into boredom and fending off sleep-deprivation enabled moments of emotional collapse. As successful weekend.

Some of the games which were played
Lords of Waterdeep
marsden_online: (Ghostfighter)
It's been over two months since I posted anything about life in general which wasn't dumping angst. So here's a less-transient-than-facebook record of some events.

Hall )

kitty )

gaming )

dentist )

other stuff )

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