Guido's Treasure - on rematch the dragon hung around one round too long in combat and was taken down while fleeing - True Strike + Dragonbane arrow (the mage's rogue level allowing him to use a short bow) followed up by Dimenson Dooring cleric with True Seeing (without which the dragon's Darkness ability and Blur spell woudl have been more effective). Dragonfear was also taken out of the equation by the party making Heroes Feast a standard part of their daily routine. (A more cunning dragon might have waited more hours before coming back in case of day-long buffs, rather than just the shorter-term spells he had seen cast earlier).
This week the party takes on the tribe of trolls guarding the dragon's lair, and then the lair itself. The session may well conclude the campaign (and then what will I do with my Sunday nights?).
~~~
This week was mostly quiet on the crazy work front - almost ominously so. Outside the office onlyone two phone calls and a few emails.
This did leave a couple of my late-afternoons free to do such things as wash and vacumn the car.
~~~
Neverwinter (session by Cora) proved a bit anti-climactic, with the cure ceremony and the traitor's big reveal suffering a lot from my lack of NPC playability. Also the bad guy's carefully planned escape route was unexpectedly blocked by a halfling with a big floppy hat and his summoned heavy-hitter was blocked by a Protection from Evil (first time I've actually seen that aspect of the spell come into play), resulting in his eventual capture rather than escape, which means re-writing the next section somewhat.
The PCs managed to make themselves Oh So Welcome thereafter by charging into the main temple of Helm and accusing all the other priests there of treachery. The Paladin's diplomacy managed to save the day, but the faux-pax cost them precious time (and possibly clues).
~~~
Today I have
- houseworky things to do(x6)(x4)(x3)(x1 - not going to get done)
- gardeny things to do(x?)(limited to strategic weeding)
- visiting to do(x1)
- invoicing to do(x1)
- computery things to do (x?)(-3)
This week the party takes on the tribe of trolls guarding the dragon's lair, and then the lair itself. The session may well conclude the campaign (and then what will I do with my Sunday nights?).
~~~
This week was mostly quiet on the crazy work front - almost ominously so. Outside the office only
This did leave a couple of my late-afternoons free to do such things as wash and vacumn the car.
~~~
Neverwinter (session by Cora) proved a bit anti-climactic, with the cure ceremony and the traitor's big reveal suffering a lot from my lack of NPC playability. Also the bad guy's carefully planned escape route was unexpectedly blocked by a halfling with a big floppy hat and his summoned heavy-hitter was blocked by a Protection from Evil (first time I've actually seen that aspect of the spell come into play), resulting in his eventual capture rather than escape, which means re-writing the next section somewhat.
The PCs managed to make themselves Oh So Welcome thereafter by charging into the main temple of Helm and accusing all the other priests there of treachery. The Paladin's diplomacy managed to save the day, but the faux-pax cost them precious time (and possibly clues).
~~~
Today I have
- houseworky things to do
- gardeny things to do
- visiting to do
- invoicing to do
- computery things to do (x?)(-3)
no subject
Date: 2007-11-03 10:24 am (UTC)From:no subject
Date: 2007-11-03 06:32 pm (UTC)From:no subject
Date: 2007-11-03 10:26 pm (UTC)From:no subject
Date: 2007-11-04 12:25 am (UTC)From:no subject
Date: 2007-11-03 11:13 am (UTC)From: