Broken Kingdoms ran late last night, having the rather anti-climactic 'boss battle'. Big bad failed a whole bunch of saves and was essentially taken out in the first round. His second incarnation (as his dead body was posessed by his demonic patron) didn't fare much better, as the PCs started making saves.
His minions did give the PCs a 'run' for their money, but we'd had that particular fight practically twice already. Note - Imps and Quasits are horribly under-CRed for what they can do.
A couple of my players have attention issues. Notably and variously, assuming that if I'm talking to the room in general I'm not taking to them (results in my repeating myself), likewise assuming if I'm talking to someone else directly it doesn't apply to them (results in my having to repeat details about what the other PCs have just done (repeatedly), or asking the same question, not paying attention to or immediately forgetting the answer, then immediately asking again (I believe the record last night was set at three times in the space of about a minute). And of course there's the age old 'not starting to think about what my next action will be until the start of my turn so everybody has to wait while I go through all my spells and equipment and ask what's going on'.
I really don't like repeating myself that much! It's impossible to run a fast-paced and dramatic battle under these conditions. I'll claim my share of fault for interruptions too - I'm often nowhere near as prepared as I should be and have to spend time looking up the effects of spells and abilities. At one stage last night I had four books open on my lap although I don't think I was looking through more than two of them at any one time.
Next week we will tie up some loose ends and then the campaign may conclude or just go on hiatus for the duration of exams.
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[Edit] Usual writeup here :) [/edit]
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Then I arrived home at about half-past-midnight to discover a panicked email from my 'boss' about not-working-properly websites. I spent some time looking them over, but the problem seemed to have resolved, at least from my machine. So I got to sleep sometime after two and didn't sleep particularly well until half-eight. Shower, breakfast and sunshine hasn't improved my outlook on the day any. There's a work meet'n'discuss with a bunch that I haven't met yet this afternoon - I hope I'm able to make a better impression by then.
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Date: 2006-10-06 01:32 am (UTC)From:Hope the meetiing with the new folks goes well.
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I don't mind stupid questions, I mind having to repeat the answers multiple times, be it to the same or different people.
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Date: 2006-10-06 08:51 pm (UTC)From:no subject
Date: 2006-10-06 02:12 am (UTC)From:no subject
Date: 2006-10-06 08:09 am (UTC)From:no subject
Date: 2006-10-06 11:27 am (UTC)From:assbag of tricks than to actually fight, but the imps were always going to be tougher to dispatch than the lone spellcaster, who tend to be vulnerable when isolated (Morag and I can attest to that), and once we started ganging up on him with area-effect spells, he was always going to fail a save or two. We certainly got lucky with some rolls, but I think the odds were fairly stacked against him in any case.no subject
Date: 2006-10-06 08:40 pm (UTC)From:The major down side was that with only the Imps attacking (or the Imps only attacking) there was a lot less HP (quickly recoverable) damage coming at the party and a lot more DEX damage. Poor Morag.
Mind you, their Fear effects were unexpectedly effective, unfortunately people were taking so long to cycle through actions that it really did take players away from the action for too long (Note: when an effect says "Panicked for x rounds", and there isn't some limit on how far characters can run, allow 2x rounds before they're back in the action. What I should have done was randomly determined an axial corridor for each PC to be near at the end of the effect and then one or two rounds to get back. You were running in circles after all.)
If I'd been using the full range of abilities you guys would have been toast, so it's lucky I forgot about those for the first real battle you had with those critters :D
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Date: 2006-10-06 08:53 pm (UTC)From:Ah, two d's in Maddagorian *goes away to edit*
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Date: 2006-10-07 02:52 am (UTC)From:That's if I ever get around to bringing him in, of course; conditions aren't quite right at the moment.
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Date: 2006-10-06 11:38 am (UTC)From:no subject
Date: 2006-10-06 08:22 pm (UTC)From:no subject
Date: 2006-10-07 02:59 am (UTC)From:no subject
Date: 2006-10-07 08:02 am (UTC)From: