marsden_online: (Blueknight)
Uploaded for review:
Khe-Rhisan Primer (v.1.0, pdf, 155kb)
Smokey Ridge Primer (v.1.0, pdf, 147kb)

And of course the main primer is still there:
Broken Kingdoms Primer(v.1.0, pdf, 423kb)

One more document to produce. Then a bunch of printing. First tho', lunch and then visit my mother in hospital.
marsden_online: (Blueknight)
Updated the primer. This is the final version for now.

Expanded the magic section, added a dangerous beasts section, added the modifications to Fighter/Rogue classes (dropped monk). Fixed typos.

Broken Kingdoms Primer (436kb pdf)
marsden_online: (Blueknight)
Or maybe ... needs work.

I've just completed the primer for the Broken Kingdoms game I intend to run this year, and I'd appreciate any feedback people could find time to give. The purpose of this document is to give an overview of the area that the campaign will be starting in and allow the players to pick out a plot hook or two that they are interested in following up as a group before character creation.

Also any questions of the sort I might expect my players to hit me with :)

Broken Kingdoms Primer (400kb pdf)
marsden_online: (Blueknight)
Once, a man bargained with a god. The result was mankind bound into an Empire of slavery.

Another bargain was struck, and this time the result was a divinely wrought war which not only shattered the empire, but the very land itself.

Generations later civilisation is beginning to reappear. Surviving settlements have grown large enough to be called towns, separated by a hostile wilderness which has grown over the ruins and battlefields of the Broken Kingdoms.

It is a time for exploration and discovery. Some brave the wilderness to chart new trade routes or delve into ancient ruins in search of lost knowledge and wealth. Others look to carve new kingdoms from the remnants of the old, or act to prevent the same. Many are just concerned with protecting what they already have.

But hopefully no-one is going to strike another divine bargain anytime soon…

A humans-only campaign of sword and sorcery set among the ruins of a fallen empire.

Using Monte Cook's Arcana Unearthed rules, in conjunction with D&D3.5

Coming to SAGA Inc. 2006.

~~~
And this evening we see if those pesky Guido's Treasure adventurers (and their dog too) can get out of the predicament they got into last session.
marsden_online: (Gemini01)
It really finished last week, all that remained was to tidy up some loose ends and epilogue. It's not worth rolling into another plot with only two sessions to go.

I consider it a success. I definitely have some things to rework a bit before I run it again, but I can't fit Gemini III into my schedule for at least two years barring disaster in one of the other games I have planned (crosses fingers).

Now I start proper planning for next year's game - Broken Kingdoms"

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