marsden_online: RPG log icon for this character (Armexis)

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We had an unexected addition to the party at this point - a gnome wizard named Gimble who must have been late arriving at court was teleported to us. Apparently his clan also thinks it is important to do something about the giants. He has already started to annoy the other members of the group, although I'm not sure how much of this is his personality and how much is some sort of bias against gnomes.

Proceeeding on we found a mostly-empty barracks and again slew the two giants there while they slept.

The next room was .. not a nursery as the giants there were no babes, but adolescents only as large as myself. The joy with which they threw themselvesat us was childlike, but no less dangerous for that. There was also an adult, from listening at the door before we entered I gather responsible for the wolves we earlier released.

We are obviously in a family area for the next room contained three younger giantesses being berated by a much older one for flirting with the wolfmaster while they should have been serving the feast. The old woman was as hardened as any warrior but the others were not, and the remaining two dropped their clubs and surrendered in tears and begging once the older fell.

Here is where more differences in my companions begin to manifest. Most hesitated, unsure of how to handle this situation. Winges pressed the attack, and I have moved to restrain him. Something is wrong about slaughtering a truely surrendered enemy, even a giant. Especially one who is not truely a combatant.

Assuming I can stop Winges and any others of my companions so inclined we will have to ponder the exact terms of our mission here - to kill all the giants, to kill 'the giants who have been raiding the kingdom' (these women are not raiding-party material), or just to stop the raids, in which case it may be possible to look for alternative solutions which do not require slaughter (although I feel we will still have to eliminate at least the majority of the warriors in the steading before any sort of negotiation can take place).

And then what do we do with these two while we explore the rest of the steading? Perhaps Gimble can seal the door to this room for a time the same way he sealed the far door or the childrens' room.
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