Quickly with the updating -
Work is good :D (Getting paid is also good!) I had a very busy weekend trying to get through a whole bunch of personal stuff that I suddenly don't have all the time in the world to get around to. I shall have to try and schedule a day (even half a day) in for "not-doing-anything!" somewhere.
Guido's Treasure - the party is facing a wily and powerful opponent who they should be able to deal with if they'd just co-ordinate. Not a whole lot of teamwork going on. Looks greatly like they might fail this one.
We're also at the levels where "save or die" really starts to kick in, and they are feeling the hurt.
Neverwinter - I'm 3 sessions behind but may manage to get some sort of bullet-point summary posted tonight or tomorrow (or not). At the beginning of last session we had "the talk" about why people were and were not enjoying the game, hopefully that will go some way to resolving the fun-sucking-arguments which keep occurring. The PC's can't really afford to waste time - every day that passes on the timeline is a day one or more opposing factions gains in strength (and they're unnecessarily afraid that they're outclassed already).
Picked up a cold at the party on Saturday [grumble].
Work is good :D (Getting paid is also good!) I had a very busy weekend trying to get through a whole bunch of personal stuff that I suddenly don't have all the time in the world to get around to. I shall have to try and schedule a day (even half a day) in for "not-doing-anything!" somewhere.
Guido's Treasure - the party is facing a wily and powerful opponent who they should be able to deal with if they'd just co-ordinate. Not a whole lot of teamwork going on. Looks greatly like they might fail this one.
We're also at the levels where "save or die" really starts to kick in, and they are feeling the hurt.
Neverwinter - I'm 3 sessions behind but may manage to get some sort of bullet-point summary posted tonight or tomorrow (or not). At the beginning of last session we had "the talk" about why people were and were not enjoying the game, hopefully that will go some way to resolving the fun-sucking-arguments which keep occurring. The PC's can't really afford to waste time - every day that passes on the timeline is a day one or more opposing factions gains in strength (and they're unnecessarily afraid that they're outclassed already).
Picked up a cold at the party on Saturday [grumble].
no subject
Date: 2007-05-29 11:54 am (UTC)From: