So the D&D game reached critical mass last night. Four other players,
codym (Human Cleric),
lucidspin Human Druid), Wolfgang (Dwarven Fighter) and Anthony (Halfling Rogue). Vanilla setting as near as I can tell. When I got to the table we had the fighter, a rogue, and a cleric so what could I do? Cue mage.
Rolled a good stat block. 17, 16, 16, 11, 11, 7. I considered reincarnating one of my retired 2nd Ed characters, Oravalen the alcoholic mage, but it turns out that we all have to be late teens. So I made a mostly vanilla mage but gave him the "hook" of crossbow use (Mages can use crossbows in 3E. I've been wanting to see how this improves them in a fire support capacity) with Point Blank and Precise shot as his beginning feats, and a hedgehog familiar. Having thought about it overnight, I have now formed a broad plan as to how he will develop levelwise, however his personality is still a blank slate.
I wasn't happy with the game start, even allowing for the fact that the DM is a novice. We're all in a tavern in a small town at the end of a trail. We all know each other from growing up in this same small town. No caravans have been for several months, but two survivors made it in from the last one, telling it was raided and a little about the humanoid raiders. No background development about the town or our relationship to it/each other, no reason why _five_ of us might want to go looking for the humanoids who took out a _40-person_ strong caravan beyond Boredom and the Inn with no Ale. The group (or more accurately I think one loud and non-serious player) didn't settle into actually gaming. Eventually we wandered out of town, tracked some mighty big footprints from the scene of the attack and ambushed some goblins. End of session (building closed).
The DMs style of narration bugs me too, but that could be a one night only, or something I'll get used to / stop noticing.
I think I'm going to work on some background and bounce some emails around the other players to figure out how we all know each other over the week. Hopefully we'll all be more focused next session.
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Rolled a good stat block. 17, 16, 16, 11, 11, 7. I considered reincarnating one of my retired 2nd Ed characters, Oravalen the alcoholic mage, but it turns out that we all have to be late teens. So I made a mostly vanilla mage but gave him the "hook" of crossbow use (Mages can use crossbows in 3E. I've been wanting to see how this improves them in a fire support capacity) with Point Blank and Precise shot as his beginning feats, and a hedgehog familiar. Having thought about it overnight, I have now formed a broad plan as to how he will develop levelwise, however his personality is still a blank slate.
I wasn't happy with the game start, even allowing for the fact that the DM is a novice. We're all in a tavern in a small town at the end of a trail. We all know each other from growing up in this same small town. No caravans have been for several months, but two survivors made it in from the last one, telling it was raided and a little about the humanoid raiders. No background development about the town or our relationship to it/each other, no reason why _five_ of us might want to go looking for the humanoids who took out a _40-person_ strong caravan beyond Boredom and the Inn with no Ale. The group (or more accurately I think one loud and non-serious player) didn't settle into actually gaming. Eventually we wandered out of town, tracked some mighty big footprints from the scene of the attack and ambushed some goblins. End of session (building closed).
The DMs style of narration bugs me too, but that could be a one night only, or something I'll get used to / stop noticing.
I think I'm going to work on some background and bounce some emails around the other players to figure out how we all know each other over the week. Hopefully we'll all be more focused next session.
My appologies
Date: 2003-06-25 05:03 am (UTC)From: