Daredevil and Ms. Marvel were both at the scene of a bank robbery. What should have been a fairly quick tussle turned into a drawn-out knock-down drag-out punch up.
There are definitely some rules I need to check up on regarding stressing out mooks and I've just realised I made a major cock-up regarding soaking stress with effect dice.
Because every action is an opposed roll it can take forever to get through a scene if everyone is a) acting one move or punch at a time, and b) not rolling near simultaneously. This was more evident tonight, even with only two players we only got through the first scene.
In post-game discussion it was agreed that from the beginning more emphasis needed to be placed on:
- actions need to be made from the perspective of "I am a superhero!" first and "What does my character sheet say I can do second (or even later). Make the dice fit the actions not the other way around.
- the idea of emotional and mental damage mattering exactly as much as physical damage, using exactly the same mechanics, and ways to inflict them (not immediately obvious to people used to combat being purely physical in many game systems).
- using their own stress dice against opponents
- that you are not going to hurt "merely human" opponents by using the full force of your super powers against them (unless you want to), merely render them out-of-the-fight.
- the idea of taking actions that give you dice to be used in later actions (assets, complications) against difficult foes rather than just laying into the bad guys straight away, basically building up to the point that you can lay the smack down.
On the positive side I think I'm getting the hang of the doom pool.
And I totally need to find time before next weeks game to get into Comics and buy more d8s. I borrowed an extra 8ish from the game running in the other room and we still didn't really have enough. (My dice bag actually seems to be suffering from attrition in general, maybe I need to invest in a bulk purchase).