marsden_online: (Evil GM)
Frustrated with projects which are not progressing. Have a couple of gaming updates.

~~~
Guido's Treasure
A snippet from last session which I meant to post:

The bard triggered a fire trap (and failed his save).

A few minutes later the player remembered his necklace of fireballs (and was honest enough to mention it).

Necklace failed it's save - for 52 damage on 12d6 (not bad).

Bard - dead. Cleric - dead. Bard's cohort -8hp. Rogue - evaded .

I use a fate-point mechanic, so they were only "mostly-dead", but with both the healers down...

(Eventually they used the glove of identification to get the command word of the glove of healing so that the bard's cohort (revived by potion) could apply it repeatedly to the cleric).

Addition - meantime the Barb/Sorc was retrieving the mage, who had simultaneously managed to fall 40' through a hidden trapdoor and into a den of spitting cobras. Fortunately his familiar is a viper, so he could negotiate.

I was entertained by the whole affair

~~~
Supers
A rather dull session where one player failing to go to the other characters with information (and a lack of followup when he did eventually mention something) resulted in a lot of sitting around twiddling thumbs and two minor NPCs being brutally murdered.

Edged one of the other subplots back in a bit ahead of schedule because nothing else was happening. Didn't do so well with it either.

Eventually led the party by the nose to another nemesis confrontation, where they might have learnt some of the benefit of teamwork. We'll see.
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