Dec. 19th, 2011

marsden_online: RPG log icon for this character (Arthur)
This enchanted axe* has a (demon)hide-wrapped handle and a blade which might be forged from a dark metal or might be carved from some chitinous shell. The design is described as either darkly beautiful or brutally ugly depending on the nature of the viewer. Inscribed on the blade in an easily readable script are the words "Blood off this blade is dedicated to Dnokx". Where it strikes flesh and blood is transmuted into acidic gore.

* whatever type of axe or axe-like polearm seems appropriate)

The axe radiates moderate conjuration magic and detects as weakly evil. An Identify spell or similar will reveal the following
This is a +1 Corrosive weapon (+1d6 Acid damage) (command word Dnokx) with a couple of other special abilities.
- for every 10 points of damage (round up) dealt to a fleshy target adjacent combatants take 1 point of acid splash damage (alternative - for every dice of damage dealt, so more on a critical, but I prefer character strength to impact on the amount of splatter damage)
- in the hands of someone knowledgeable about Dnokx (Knowledge Planes DC 15 or actively researching in game) the axe grants Acid Resistance 5 when wielded

Value ~8,300 (+2 Axe) + 3000 (limited acid resistance) = 11,300 gp

Analyze Dweomer (or personal experience :-> )will uncover these additional powers
- In the hands of a minion or devotee of Dnokx (or someone making a DC23 Knowledge: Planes check) the axe becomes a +3 acidic burst (+2d10) weapon.
- In the hands of Dnokx itself, the weapon becomes +5 and gains Anarchic and Mighty Cleaving.

- Whenever the name of Dnokx is spoken to activate the weapon it opens a conduit between the axe and the demon who then draws power from the pain it inflicts, and later uses that power to try and influence (corrupt) the wielder.

They exact power of Dnokx in a campaign is up to the DM
- the demon may be bound (willingly or unwillingly) into the axe
- it may just be starting it's rise to power in the Abyss and have invested a great deal of effort and resources getting the one axe created on the Material plane
- it could be a powerful demon lord who has created the axe for a particular scheme, or who equips favoured underlings with them as a matter of course both to gain power and constantly maintain influence
- ...

Naturally if the axe spends much time active in the campaign Dnokx should grow in power appropriately.

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