Black on White, I think
Feb. 10th, 2009 11:47 am( larger versions )
Darker numbers might go with a lighter colour text. White text obviously doesn't work with the lighting.
I spent a long time trying to find a way to make the faces display text via a texture or something, but it just doesn't work. In the end I went with very carefully positioned text objects, which I then had to convert to meshes to allow transparent colouring (ddeming the quickest way to get a darker or lighter version of the background colour to be setting the colour of the number to pure black or white then playing with the alpha).
I have learnt a whole lot about doing things in Blender, but there are a few things which still seem hit or miss - like changing the colour of a 3D text object.
Just because I'm still working on this logo doesn't mean I've lost my misgivings about Gameathon - the logo is a project in itself.