Gaming roundup
Jul. 22nd, 2006 08:48 pmGuido's Treasure
The PCs ventured boldly into the fallen Citadel and have managed to strip it of much of the easy pickings. Now things get interesting :->
Broken Kingdoms
They finally fixed the bridge! but not before someone finally failed the Fort save vs exposure. Also realised what a treasure the unusual rope picked up last week was - with a little GM prompting and after a point at which it would have made life a lot easier.
After a further attempt at reducing the beetle population they set off into the mushroom forest and nearly lost a member to the "level boss". Next week we see if they actually manage to find loot, and how the other inhabitants of the cavern are reacting to the disturbance :->
shenya's Saturday Game (playing Arthur)
Last week's cliffhanger was resolved to the dis-satisfaction of one player, and out of sight of sleeping party members. One character's secret was revealed in the process, and two PC's lost their memories. There was a Satyr party. We quested to find a nymph who could restore the memories of said characters, and got off lightly on the cost.
There was practically no combat, rather to little D.'s disappointment, but we're trying to encourage him to the understanding that there is more to roleplaying than who's turn it is to roll the dice. A healthy helping of XP to aid in that. A pity that L.'s character wound up sitting out most of the session one way or another (so did Arthur, but I had/made more to do).
And there was sticky jammy chocolate cake for the players :D
~~~
I've been looking into firewood prices (as I can't bludge off my parents this year). Budget's looking a bit lean, especially with the (increased) rates bill arriving today.
There's a horde of screaming teenagers having a party at a house down the street.
The PCs ventured boldly into the fallen Citadel and have managed to strip it of much of the easy pickings. Now things get interesting :->
Broken Kingdoms
They finally fixed the bridge! but not before someone finally failed the Fort save vs exposure. Also realised what a treasure the unusual rope picked up last week was - with a little GM prompting and after a point at which it would have made life a lot easier.
After a further attempt at reducing the beetle population they set off into the mushroom forest and nearly lost a member to the "level boss". Next week we see if they actually manage to find loot, and how the other inhabitants of the cavern are reacting to the disturbance :->
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Last week's cliffhanger was resolved to the dis-satisfaction of one player, and out of sight of sleeping party members. One character's secret was revealed in the process, and two PC's lost their memories. There was a Satyr party. We quested to find a nymph who could restore the memories of said characters, and got off lightly on the cost.
There was practically no combat, rather to little D.'s disappointment, but we're trying to encourage him to the understanding that there is more to roleplaying than who's turn it is to roll the dice. A healthy helping of XP to aid in that. A pity that L.'s character wound up sitting out most of the session one way or another (so did Arthur, but I had/made more to do).
And there was sticky jammy chocolate cake for the players :D
~~~
I've been looking into firewood prices (as I can't bludge off my parents this year). Budget's looking a bit lean, especially with the (increased) rates bill arriving today.
There's a horde of screaming teenagers having a party at a house down the street.