marsden_online: (skull)
marsden_online ([personal profile] marsden_online) wrote2014-01-20 12:53 am

Helena Headsplitter

In her first session of play Helena Headsplitter
- managed to get hired with a group of adventurers investigating what so far seems to be an out-of-control summoning by a now-mostly-ex cult of Yog-Soggoth
- finds her lowly 10 Charisma to be one of the highest in the party.
- failed the first of her attempts to tumble -across- a combat to the other side, landing un-dignifiedly under the dwarven inquisitor and had to be rescued by the human-in-plate-with-greatsword
- nearly contracted ghoul-fever (reroll granted by the Ki-master monk)
- deal some decent damage to ghoul with her greataxe
- temporarily acquire two magic rings and a cloak (the latter currently too filthy to be worn just yet)
- not find her missing friends
- hasn't found reason to mention the 5th PC a human Investigator in this list yet

~~~~
Helena Headsplitter Pathfinder Half-orc Fighter 2 / Rogue 3
Urban variant of concept (mostly affects skill point distribution)

Helena (to those who know her well) Headsplitter (to everyone else) spends most of her time serving, bouncing and occasionally dancing at a low-life dive downtown. (Half-orc bouncers are not uncommon, half-orc dancing girls have a more specialist (or inebriated) demand).

On the side she is not adverse to the occasional bit of larceny particularly breaking and entering and second-story work as long as no-one gets hurt enough that the town guard get involved, and adventuring when a suitably profitable or personal opportunity arises.

Those who meet her are usually struck (sometimes literally) by the way she moves like a predator stalking - poised, alert, and ready. Those who are unlucky enough to draw her full attention quail and hesitate, implictly understanding that this is not a person to be crossed lightly.

Most of the time her greataxe is near at hand - casually wrapped with ribbons and the black-metal head often concealed by a gaudy, flimsy card sheath. For about-town ostensibly a "prop" used in her dancing closer examination will reveal it to be a well crafted traditional orcish axe, the apparent notches and chips in the edges deliberately added for appearances sake. Her armour (when geared up for adventuring) also displays uncommon traits - seemingly absorbing the light and almost shifting away whenever anyone tries to look at it.

Normally quiet and reserved, even polite, when angered or combat starts Headsplitter will usually rush straight to the middle of the fray, born to dance to the primitive tune of her weapon passing through flesh, bone, protoplasm or anything else that gets in its way.

Helena worships Sheyln - Goddess of art and music, beauty and love, good luck and protection. Every dance a prayer; every blow a tribute.
~~~
Alignment: Neutral
Favoured class: Rogue
Special: Antihero (+1 feat at first level, no Hero points)
Traits:
* Reactionary +2 to Initiative
* Indomitable Faith +1 to Will saves

Ability Scores (20 point buy)
Strength 14 (+2)
Dexterity 18 (+4) (includes +2 from racial bonus)
Constitution 14 (+2) (includes Ability boost from 4th level)
Intelligence 10
Wisdom 12 (+1)
Charisma 10

Hit Points 41
Initiative +6
Combat Maneuver Bonus +6
Combat Maneuver Defence 20
Armour Class 21 (17 Touch, 16 Flat Footed) (+1 against Traps)
Fortitude Save +6
Reflex Save +7 (+1 against Traps)
Will Save +3 (+1 against Fear)
Speed 30'

Special Abilities
Half-Orc
Darkvision 60'
Intimidating (+2 to Intimidate)
Orc Blood (use items keyed to Orcs)
Orc Ferocity (1/day function in negative HP)
Orc weapon familiarities
Fighter
Bonus combat feats (2)
Bravery (+1 to saves against Fear)
Rogue
Evasion (reflex save for no damage)
Sneak Attack +2d6
Trapfinding (+1 to Perception checks to detect traps and Disable Device checks to get around them)
Trap Sense (+1 to AC and reflex saves against traps)
Rogue Talent: Weapon training (Weapon focus feat)

Feats
Combat Reflexes (L3 character)
Dodge (+1 AC) (Antihero bonus feat)
- Mobility (+4 AC vs attacks of Opportunity incurred by moving) (L2 fighter)
Power Attack (L1 character) (-2 to attack +4 (one handed) or +6 (two-handed) to damage)
- Cleave (L1 fighter) (on a hit continue to attack another nearby opponent).
Weapon Focus (Great Axe) (+1 to hit) (L2 Rogue talent)

Skills
31 ranks (2x2(fighter) + 8x3(rogue) + 1x3(favoured class)
* marks class skills
Acrobatics* +10 (3 ranks)
Appraise* +4 (1 rank)
Bluff* +0
Climb* +8 (1 rank and including +2 from climber's kit)
Craft Traps* +6 (3 ranks)
Diplomacy* +0
Disable Device* +10 (1 rank and including +2 from masterwork thieves tools)
Disguise* +6 (1 rank and including +2 from disguise kit)
Escape artist* +4
Handle Animal* +4 (1 rank)
Heal +1
Intimidate* +9 (4 ranks +2 from Intimidating)
Knowledge: Dungeoneering* +4 (1 rank)
Knowledge: Local* +4 (1 rank)
Linguistics* +4 (1 rank)
Perception* +7 (3 ranks)
Perform: Dance* +6 (3 ranks)
Ride* +8 (1 rank)
Sense Motive* +1
Sleight of Hand* +8 (1 rank)
Stealth* +14 (2 ranks including +5 from armor of shadow)
Survival* +5 (1 rank)
Swim* +11 (1 rank including +5 from Ring of Swimming))

Languages: Common, Orc, Goblin

Weapons
(damage before possible 2d6 sneak attack)
+1 Great Axe
- regular attack +8 to hit 1d12+4 damage
- power attack +6 to hit 1d12+10 damage

MW Silver Dagger
- regular attack +7 to hit 1d4+1 damage
- power attack +5 to hit 1d12+3 damage

Regular Dagger (4 carried)
- regular attack +6 to hit 1d4+2 damage
- power attack +4 to hit 1d12+4 damage
- thrown +8 to hit 1d4+2 damage

Sap
- regular attack +6 to hit 1d6+2 non-lethal damage
- power attack +4 to hit 1d6+2 non-lethal damage

Armour and other defences
+1 Studded Leather of Shadow (+4 AC, -0 Armour Check penalty, +5 to Stealth)
Ring of protection +2 (party loot)

Cloak of resistance +1 (party loot)(Been soaking in ichor from between-the-stars, needs a damn good wash before wearing)

Potions and such
Comprehend Languages
Cure Light Wounds x4
Cure Moderate Wounds x2
Detect Secret Doors x2
Disguise x2
Dust of Disappearance
Expeditious Retreat x2
Protection from Evil
True Strike

Other magical items
Ring of Swimming (+5 to Swim skill) (party loot)

Other notable items
Climbers Kit (+2 to climb)
Diguise kit (+2 to Disguise)
Magnifying glass
Masterwork thieves tools (+2 to Disable device)
Cold Weather outfit
Entertainers outfit
General adventuring equipment