Entry tags:
Young Immortals
Turning over the Highlander Conundrum
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Potential campaign blurb
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Mechanical notes
The immortality thing is actually a bonus for a campaign containing violence - damage slows an immortal down and massive damage renders them unconscious while they regenerate but it's written that you're never going to accidentally kill a PC.
The 'years of accumulated knowledge' is not a major issue in the above scenario because young immortals don't have centuries of experience, but is easily treated as a pool of plot-points which can be spent on
- 'Yeah, I know something about this / once beheaded someone who knew about this'
- or temporary bonuses to a skill/stat/roll.
These should recover in two ways
- slowly over time
- all at once and possibly increasing the pool during a Quickening
And the power level of the game can be set relatively easily by adjusting the cap and recharge rate.
There would have to be a duelling sub-system encouraging burning off points in anticipation of the Quickening or death, because it wouldn't be Highlander without an occasional epic sword fight with bad-guy immortals.
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Potential campaign blurb
In the end there could be only one, and that one was MacLeod. But part of the Prize was mortality, and nature abhors a vacumn. Now new immortals are rising and banding together for protection - in the modern world powerful organisations hunting for the secret of immortality are the greatest threat to your Quickening.
~~~
Mechanical notes
The immortality thing is actually a bonus for a campaign containing violence - damage slows an immortal down and massive damage renders them unconscious while they regenerate but it's written that you're never going to accidentally kill a PC.
The 'years of accumulated knowledge' is not a major issue in the above scenario because young immortals don't have centuries of experience, but is easily treated as a pool of plot-points which can be spent on
- 'Yeah, I know something about this / once beheaded someone who knew about this'
- or temporary bonuses to a skill/stat/roll.
These should recover in two ways
- slowly over time
- all at once and possibly increasing the pool during a Quickening
And the power level of the game can be set relatively easily by adjusting the cap and recharge rate.
There would have to be a duelling sub-system encouraging burning off points in anticipation of the Quickening or death, because it wouldn't be Highlander without an occasional epic sword fight with bad-guy immortals.