Due to moving my supers game forward to monday for the week to accomodate a player who wasn't going to make it on Thursday, I had games Saturday, Sunday and Monday.
In the saturday game my character was finally (temporarily) reunited with his mount, and later we had two combats going simulataneously, with about half the party in each. Stupid sorceror
almost got herself killed. We're currently investigating the problem which has caused the dwarves to close off their mithral mine, having restored the adamantine supply from the mountain elves.
On Sunday the party avoided some encounters and beat on others. Bit of a shame about the mage, who wasn't going to be a target until he dove for cover. What's a hunting dire wolf to do, when one of the herd reveals itself to be weak by falling over?
Various silly aspects of the module were noted.
niennahirilfea posted a write up of the monday (thursday) game
here. The players are slowly getting the hang of this no-system thing, although one seems determined to be a hinderance as much as a help, generally sitting out of the action and deliberately doing nothing.
I think the session had a good mix of throwing powers around and situations which couldn't necessarily be easily resolved with application of super force. And now, the plot thickens....