marsden_online (
marsden_online) wrote2010-02-21 05:14 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Catching up on my reading
I've been working my way through the D&D3 Players Handbook 2 over the past week or so (yes, yes, I know, very behind the times). It's pretty solid, there was nothing in there that really leapt out as a 'must have' except one spell, but at the same time not all that much which struck me as pretty useless. I recognised the introduction of many concepts which made the transition to D&D4E pretty much intact.
The guidelines for tracking & managing affiliations were of great interest - I can't see myself using them as is, they seem to add an excuse for yet more dice rolls but they could certainly be modified to track circumstance bonuses/penalties PCs might have accrued when dealing with various groups.
It would be a really good resource for the DM looking to run a campaign where the PC's have access to one set of classes/abilities/magic and the campaign antagonists another.
The guidelines for tracking & managing affiliations were of great interest - I can't see myself using them as is, they seem to add an excuse for yet more dice rolls but they could certainly be modified to track circumstance bonuses/penalties PCs might have accrued when dealing with various groups.
It would be a really good resource for the DM looking to run a campaign where the PC's have access to one set of classes/abilities/magic and the campaign antagonists another.