marsden_online (
marsden_online) wrote2008-08-09 05:26 pm
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Miscellaneous gaming stuff
A new item, courtesy of the Sunday game
This powerful composite bow is made of elephant bone, hide and sinew
Always at least a +4 strength bow, on a critical hit this bow summons an elephant which immediately charges in the direction of the wielder's target a full move or until it hits something it can't trample before disappearing.
The best of these bows actually summon the elephant at a point both within charge range of the target and between the archer and the target, rather than immediatly in front of the archer.
This bow appears identical to a properly functioning elephant bow, and unlike many cursed weapons provides all it's usual magical bonuses. On a critical hit it summons a particularly flatulant elephant immediately in front of the archer which emits an effect very similar to a Stinking Cloud (how similar depends on how evil the GM is feeling when he places the bow) in a 15' cone behind it, then makes up to a single move in a random direction, avoiding obstacles as best it can. The elephant remains and continues these actions for 1d3 further rounds before disappearing.
Those without the strength to draw an Elephant Bow may be interested in the similarly functioning Stampeding Wildebeast bow, Raging Boar bow, or Avenging Rodent/Mustelid bows.
~~~
Neverwinter got off to a bit of a slow start ('accounting', but their stocks of healing and otheruseful stuff now replenished) on Thursday, but then made rapid progress with nary a to-hit roll in the session. At the end of the session the party was about to start negotiations with the 'giant' Dergiab, but Lia may be more interested in reclaiming 'her' property which he is wearing.
Brought in a new player, with some dwarven cheese this time.
Charging Elephant Bow
This powerful composite bow is made of elephant bone, hide and sinew
Always at least a +4 strength bow, on a critical hit this bow summons an elephant which immediately charges in the direction of the wielder's target a full move or until it hits something it can't trample before disappearing.
The best of these bows actually summon the elephant at a point both within charge range of the target and between the archer and the target, rather than immediatly in front of the archer.
Cursed Elephant Bow
This bow appears identical to a properly functioning elephant bow, and unlike many cursed weapons provides all it's usual magical bonuses. On a critical hit it summons a particularly flatulant elephant immediately in front of the archer which emits an effect very similar to a Stinking Cloud (how similar depends on how evil the GM is feeling when he places the bow) in a 15' cone behind it, then makes up to a single move in a random direction, avoiding obstacles as best it can. The elephant remains and continues these actions for 1d3 further rounds before disappearing.
Lesser Bows
Those without the strength to draw an Elephant Bow may be interested in the similarly functioning Stampeding Wildebeast bow, Raging Boar bow, or Avenging Rodent/Mustelid bows.
~~~
Neverwinter got off to a bit of a slow start ('accounting', but their stocks of healing and otheruseful stuff now replenished) on Thursday, but then made rapid progress with nary a to-hit roll in the session. At the end of the session the party was about to start negotiations with the 'giant' Dergiab, but Lia may be more interested in reclaiming 'her' property which he is wearing.
Brought in a new player, with some dwarven cheese this time.