1 point of damage. It's that being able to add magic to them later and not take Imp US at 1st level that makes it preferable for a damage-dealing build (esp. non-human). (Base Feats - Weapon Focus, Power Attack -> Cleave.)
I have another unarmed build that takes the expertise/trip/disarm route.
no subject
I have another unarmed build that takes the expertise/trip/disarm route.
There there are the Fighter/Rogue builds...