marsden_online: (Evil GM)
marsden_online ([personal profile] marsden_online) wrote2006-11-12 10:00 pm
Entry tags:

PCs: crunchy and good with chlorine

Guido's Treasure
So the PCs determined they were around the corner from a dragon (green), and the dragon determined that there were PCs nearby. The PC's ummed and ahhed a bit before withdrawing, while the dragon buffed before setting off in pursuit. (The silence spell to cover the withdrawal was rather double-edged as the party then couldn't hear the dragon coming).

Dragon scored well on initiative, a couple of PCs got to scatter then the breath weapon went off. Somebody said "there's a lot of 6's there". (12d6, 5 6's, nothing else below 3, 52 damage total). Nobody made their saves.

2 PCs and 1 NPC down (dead (fate pointed)), 1 PC as good as down (especially since he then charged through the dragon's threat area - mmm, chewy - perfectly in character), bard and rogue left standing.

Rogue failed will save against a suggestion to "flee, prey" and would have been running away for the next 6 hours if the cleric hadn't later caught up with him and dispelled it.

The bard's player played his "get out of TPK free card" (which I had given him as a birthday present yesterday) to get time to heal the fallen then with some prompting cast his Glibness spell (+30 to Bluff) and talked the dragon into letting the party leave. The dragon has given them a 24 hour head start and accepted a magical cloak and [really powerful non-magic-radiating widget honest guv] in tribute.

He seriously could have just cast the glibness spell and talked the dragon into letting them leave without having to use the card - it's the textbook situation.

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